What is a utopia?
September 11, 2008
Among the earliest types of science fiction stories are utopias, or stories that describe ideal societies. Such tales are a perfect match for science fiction, which extols the benefits of science and technology. If reason and new inventions can make our lives better (as they have done by reducing disease, increasing food production and distribution and offering material prosperity), then there may be no limit to what such progress may yield.
An example of a science fiction utopia is Edward Bellamy’s “Looking Backward.” In his society, people only do work that they enjoy and that supports the common good. This leaves them time for cultivating the arts and sciences.
In an age of the hydrogen bomb, industrial pollution and global warming, most readers find utopias naïve. Still, a deep yearning runs among science fiction readers and people in general for a better world: one with no war, no disease, ho hunger and no poverty. The United Federation of Planets of “Star Trek” fame appeals to many science fiction fans for this very reason. Indeed, utopias often aren’t practical blueprints for human society, but they are extremely inspirational.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
dystopia, getting started, types of science fiction, utopia
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Space opera - Part I
September 4, 2008
When the general public thinks of science fiction, they most often think of one kind of SF – space opera. In such a story, action forms the plot, usually in a space battle or on another planet. It’s the Buck Rogers of 1930s and 1940s radio and Saturday matinee dramas.
This type of science fiction also is known as a “space western” because it largely adapts the conventions of the Western genre to space: horses become spaceships and Indians become aliens. To a large degree, it utilizes “used furniture” and in part because of it is rarely critically acclaimed.
This is not say that all space operas are bad. “A Mote in God’s Eye” by Larry Niven and James Pournelle, for example, stands out as a worthy work in this genre.
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getting started, plot, space opera, space western, used furniture
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Fictional dream
August 10, 2008
When writing any story, your goal ought to be to create and maintain a fictional dream, or an “illusion that there is no filter between reader and events that the reader is actually experiencing what he is reading,” as the Science Fiction and Fantasy Writers of America, Inc. defines it.
For the reader, one of the joys of literature is to be immersed in the fictional dream. As a writer, there may be no greater disservice to your reader than to break this illusion. As science fiction author and editor Stanley Schmidt once wrote, “Your job as a writer is to make your reader forget that he or she is reading …”
The stronger the fictional dream, the more immediate the story and its characters are to the reader. The payoff for the author is that his story’s message will stick longer with the reader – never mind that the author’s stature (and sales) correspondingly will rise.
Readers pick up a novel or turn to a short story in a magazine ready to enter a fictional dream. Like a football team that can score at will over an opponent, the author gives away the victory when he repeatedly fumbles.
To maintain the fictional dream, avoid committing these errors when writing:
n Pointless digressions - The reader expects that every sentence will move the story forward. Taking a side trip that serves no purpose in the tale delays this forward momentum, which should only increase until the story reaches its climax.
n Expository lumps - Explanations of procedures, how devices operate and future history often run too long and again break the story’s forward momentum. The best way to explain something is to show it in action and have characters give brief, partial hints so readers through their own thinking can figure out it out for themselves.
n Lists - Even worse than a lump is a list. The items in the list usually are superfluous to the story. If they aren’t, then their importance ought to be incorporated into the action.
n Turgid prose - Bombastic or pompous phrasing sounds unnatural. Authors should write as if holding a conversation with the reader, not lecturing and talking down to him.
n Unrealistic characters - If a character appears false, then the reader won’t identify with him or will find his actions unbelievable. Premise with holes in it – Stories make arguments and draw conclusions. If the argument is satisfactorily supported or steps skipped to reach a conclusion, the reader will questions about the story rather than enjoy it.
n Shifts in viewpoint - Changing the perspective from which a story is told can be jarring to the reader.
n Telling rather than showing - By telling what happens, as if giving stage directions, the reader is distanced from the action and the characters.
You Do It
Review your writings for content that might break the fictional dream. Rewrite one of those sections.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
fictional dream, getting started, plot, show vs. tell, style
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A place to write
August 3, 2008
One of the obstacles facing beginning writers is finding a place where they actually can write. Too often our responsibilities and modern civilization’s many distractions don’t allow for a moment – or place - of peace and quiet in our lives. Yet, just such a place where we can put our fingers to keyboard or pen to paper for a while is necessary if we are to write.
To be a writer, you must find a place where you can write with few distractions. That means no new magazines or books in easy reach, no TV, email or Internet to take your focus off the task. It must be a place where others will not carry on a conversation with you. For some, this place is the kitchen table, for others a den, for yet more the coffee shop.
In addition, your writing place should be stocked with what you need so you don’t spend valuable time looking for those items. Always keep on hands items you need to write: laptop/desktop computer, paper, pens, dictionary, whatever it is that will keep you from getting out of the chair so words aren’t flowing from your fingertips.
Wherever you do write, ensure that you can avoid ergonomic issues - repetitive motions (carpel tunnel syndrome, tendonitis), awkward positions, improper lighting. If writing becomes physically stressful, you’re not likely to keep at it. So avoid the library with the too low/too high of a table, the tree in the park that doesn’t offer back support, the coffee shop where the sun glares through the windows so you can’t see your laptop’s screen.
Remember, to become a successful writer, you must write. And part of writing is finding “a room of one’s own” to practice your craft.
You Do It
Turn a bad experience trying to write into story gold: Think back to a place where you could not get anything written; now pretend that you were a prisoner there in an intergalactic war, and write a 250-word scene describing your trials and tribulations.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
distractions, getting started, writers block
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Value of reading
August 2, 2008
Though literacy is at among its highest rates ever in America, the amount of time spent reading is among the lowest in a century. Television, motion pictures, the Internet, video games and a myriad of other activities all draw people away from books and magazines.
As writers, I suggest we have an obligation to help support our colleagues by reading their works.
Ironically, for most writers, reading other peoples’ works is often what prevents them from writing! There’s a lot of good works out there, and sitting in our easy chairs with the latest science fiction novel reading them keeps many writers from instead sitting before their word processors. Some would-be writers even find themselves intimidated by the quality of their favorite writers and so never put pen to paper. A little self-discipline and self-confidence is all these would-be writers really need.
Some writers, however, just plain don’t read anything – other science fiction, science journals or magazines, newspapers. They’re content to get their dose of science fiction from the Sci-Fi Channel or Netflix. Yet, if you don’t like reading science fiction, how could you possibly enjoy writing it?
You’ll want to read other science to:
n Understand the genre’s conventions -Science fiction works differently than fantasy, horror and mainstream fiction. While all share commonalities, science fiction approaches them in as unique of ways as a mystery or western would. Immersing oneself in the literature helps a writer better grasp those conventions.
n Pick up writing tricks – Good writers know how to avoid writing problems, and as a writer you’ll often read analytically and notice how those problems were handled. This will prove useful when you write your own stories.
n Avoid repeating ideas already used – Science fiction in television and movies almost always steal ideas already explored in novels and short stories. Even groundbreaking television shows such as “Star Trek: The Original Series” borrowed most of its concepts – faster than light travel, ray guns, a federation of planets, a star service, the transporter - from already published works. Drawing your science fiction from Hollywood’s version is using an idea twice-removed from its source.
n Generate ideas for your own stories – Often an unexplored premise or setting in a story can lead to new story ideas. Thanks to its depth, written science fiction offers an ocean’s worth of ideas. So get out there and read!
You Do It
Select a novel of great science fiction at your local library or bookstore and read it. Generate five story ideas from the book. List these story ideas in your project bible or journal.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
generatiung story ideas, getting started, reading
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Coming up with story ideas
August 1, 2008
A common question of science fiction writers is “where do you come up with your ideas?” There’s no easy answer – ideas for stories come to writers in a number of ways. There’s no easy step-by-step process for developing ideas.
When coming up with a story idea, it’s best to remember that science fiction is about extrapolation. Imagination is the fuel that runs extrapolation.
Fortunately, there are some ways you can pump the imagination to get ideas flowing. Most good writers possess the qualities that ensure their imagination never goes dry. Among those qualities are:
n Observant - Many ideas come from noticing peculiar aspects of people’s behavior or oddities in how the world works.
n Curiosity about other people and things – Science fiction writers particularly are curious about people and things as related to science, and specifically about the effects of change, usually caused by advances in science.
n Explore your world – You can discover the world either by actual adventure or vicariously by reading (and then through a diversity in reading materials, meaning don’t limit yourself to only science fiction).
Over the years, I’ve collected tips from published writers about how they come up with story ideas. Here are some of them: n Anthropologize - What might a group that exists now be doing in 50 years?
n Brainstorm/extrapolate - Imagine a new invention. How might it change a profession? What dramatic tale can be told if these changes occur?
n Create maps of imaginary places – Draw coastlines, mountains, cities, nations, star lanes then develop a story around them.
n Distill conflicts into lists - What are incompatible desires and aims that someone could experience? Then match it to an appropriate “What if?” (a situation that aggravates or accentuates conflict).
n Fictionalize yourself in an unresolved situation that someone else faces – How would you resolve the problem?
n Find conflicts in everyday life - Look at the problems those around you are going through and have your characters resolve them in their universe.
n Keep abreast of scientific research and technological development – Resolve the current mysteries of science through fiction. Good sources for new science news are Science Daily, New Scientist, Astronomy, Nature, Astrobiology.net, and my astrobiology blog, Alien Life.
n Place a person you know in a different setting - For example, place an urbanite on a Southern farm or a school janitor in a corner office of a high-tech firm. How does their lifestyle and view on life change? You now have a character and a setting. Next, imagine that a problem occurs, upsetting their routine. You now have a plot.
n Read both science fiction and other good literature - You’ll get ideas by noticing points that are unexplored consequences of the central premise, or turn the central premise on its head. Read bad literature, too – if reading critically, you’ll learn from their errors.
n Start with a “novum” and ask “What if?” – A novum is some element introduced to our world that doesn’t now exist in it, such as the arrival of aliens, a spaceship that can travel faster than light or an artificial intelligence. Ask “Who would fear that? Who has something to lose by the addition of this novum to his world/universe?
Remember, there’s nothing wrong with letting ideas ripen for months or years if necessary. But never forget that ultimately to be a writer, you must write. Even writing a story around what you consider a “bad idea” is better than never writing at all.
You Do It...
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brainstorming, getting started, novum, stoy ideas, writers block
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Short stories vs. novellas vs. novels
July 31, 2008
You’re at a coffee shop or a party or a writer’s workshop, and someone asks you what you are writing - a short story or a novel? You pause for a moment, wondering if what you’re really writing is a novella. So what is it?
There’s no hard or fast rule about what is a short story, what is a novella and what is a novel. It’s largely a subjective matter for which editors and publishers assign arbitrary numbers based on their needs and available space. To avoid confusion, this site follows the word counts used in the Hugo and Nebula contests:
n Short story - 7,500 words or less
n Novelette - 7,501-17,500 words (many editors simply lump this category into either the short story or the novella groupings)
n Novella - 17,501-40,000 words
n Novel - 40,001 or more words
Some stories are better told in one category rather than another. So when deciding how long your story will be, think about the advantages and disadvantages of each category and which one best serves your tale.
Short stories and novelettes
Advantages:
n Easier for author to maintain consistency of purpose as there are fewer characters and settings, so better dramatic and thematic unity
n Practical for authors; you can complete it more quickly, often in days or weeks
n Good place for new writers to start to build their reputation and garner a novel deal
Disadvantages:
n Limited platform as short stories may offer too narrow of a framework for the author to tell his sweeping story
n Don’t make much money
Novels and novellas
As you probably can guess, the advantages and disadvantages of the novel are virtually opposite of those for the short story.
Advantages:
n Larger scale for developing ideas and characters
n Can introduce characters and settings at a more leisurely rate than a short story
n Plots can be far more intricate than short stories
n Make more money and build broader reputation
Disadvantages: n Can be too large of a platform for new writers to handle
n Too broad of a framework for the author to tell a more narrow in scope story
Clearly, there’s far more to consider than word count when selecting which story format you’ll use. As science fiction author and editor Jack Williamson once said, “Jim Gunn said a long time ago that the novelette is the best length for science fiction because it has space to develop the characters and the idea and pose the question but doesn’t have to answer the question. A novel should.”
In short, you must let the story dictate its length.
You Do It
Develop a list of at least 10 story ideas. Mark if the idea would work best as a short story/novelette or as a novel/novella.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
getting started, novelettes, novellas, novels, short stories, word count
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Getting motivated to write
July 30, 2008
Unfortunately, writing is hard work. Most who write find themselves filled with anxiety and self-reproachment as they pen their paragraphs and compare it to those authors who inspired them to write. And then there’s always the frustration that comes when the right word (or even no words) won’t come.
As Karl Iagnemma, an MIT roboticist who also happens to also be an acclaimed fiction writer, once said: "A lot of people, when they think about writers, probably imagine people wasting time in cafés, drinking a lot and smoking too many cigarettes, and working when the inspiration - whatever that is - seizes them. But writing is rigorous. Writing, for me at least, takes a lot of concentrated work and effort. It takes dedication and the willingness to do the work even when that feeling of inspiration isn't there at all."
Few of us like to do hard work. But in writing, the rewards are worth the effort. Fortunately, there are a number of ways you get motivated to write:
n Keep a project “bible” - Create a notebook of reference materials in a 3-ring binder of loose-leaf paper. Often “inspiration” will strike on one of those ideas. At least it gives you a collection of ideas you can back to when you don’t know what to write about.
n Keep a daily log - Track how many words you wrote and challenge yourself to top it the next day.
n Keep a journal - Often the kernels of stories later can be found in your journal.
n Keep in touch with fellow writers - They can offer encouragement and provide advice when you’re stuck.
n Start with free-writing - Sometimes when driving aimlessly you see a billboard that gives you an idea for a destination. The same can occur when writing - sometimes when writing aimlessly you develop an idea that gives you idea for a story.
n Begin your writing by editing and revising work already completed and continue onward - At the very least, you’ve polished your past day’s work and maybe have identified trouble spots that you need to mull over to solve.
n Stop at a good point - If you’ve had a productive writing session, put down the pen at a point where you know already what you want to do next. You will not be stymied when starting the next day.
n Ask outrageous questions - Science fiction writer Stephen Baxter once wrote, “If you want to generate new and original ideas, you have to ask yourself outrageous questions. Such as: Could humans survive on the equator of a fast-spinning neutron star?” Well, how would they? Why would they want to? How would such a residence change their outlook on life? Would it change how others viewed them?
n Keep plugging along - No matter the quality of your work or the number of rejections you receive, don’t stop writing, The biggest mistake those who want to be writers can make is to not write.
A few writers employ rituals to help them get started writing. But most don’t as the rituals only delay the actual hard work of writing. As Isaac Asimov once said when asked about rituals, “Rituals? Ridiculous! My only ritual is to sit close enough to the typewriter so that my fingers touch the keys."
You Do It
Do you keep a project bible or a journal? If not, start one today. If you do, good for you! Now go add an entry to the project bible or the journal.
Visit my Web site about writing science fiction, Inventing Reality...
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getting started, journals, writers block
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Types of science fiction
July 28, 2008
Not all science fiction stories are about space or time travel as many believe. In fact, many “types” or “subgenres” of science fiction exist. Often writers specialize in one or two of the differing types.
Just as there are many subgenres, so there also are a number of different ways to categorize the basic types of science fiction stories. Some editors and critics divide the field by “speculations that may be”, labeling stories as “cautionary”, “inspirational” or “satirical”. Some talk about “otherness”, as does Christopher Evans in “Writing Science Fiction” when he divides science fiction into the four categories of “other times” (past, future), “other worlds” (alien world, alternate histories), “other beings” (altered humans such as mutants, cyborgs, supermen and immortals; artificial humans such as robots, androids, computers; aliens such as humanoids, nonhumanoids and monsters) and “other states of mind” (telepathy, precognition, telekinesis and teleportation; reaching/creating other realities through the mind; and drugs/agents that create new states of mind). Both systems, and those similar to them, are fairly academic in approach.
The problem with these approaches is that individual stories tend to fall into each of these categories. For example, the movie “Star Trek: First Contact” is about other times (it’s set in the 2060s and in the 24th century), it involves other worlds (the Romulan Neutral Zone and an alternate future Earth in which the Borg have conquered humanity), other beings (the Borg, the android Data and the Vulcans). What use is a system of categorization if a work falls into three of the four groupings?
I prefer a more traditional (albeit a bit messier) way of thinking about the “types” – as subgenres, or groups of stories that share similar conventions and approaches that represent a narrow, but recognizable and popular or trendy, piece of the entire genre. Among the most recognized of those categories with an example are:
n Space opera/space western – Melodramatic adventures, often involving space battles (Buck Rogers)
n Utopia – Description of a perfect society, at least in the author’s mind (Ian M. Banks’ “Culture”)
n Dystopia – Description of a society gone wrong (George Orwell’s “1984”)
n Hard SF – Scientific rigor marks the story’s focus (Hal Clement’s “Mission of Gravity”)
n Soft SF – Characterization and ideas about society mark the story’s focus (“Star Trek”)
n Feminist SF – Deals with women’s role in society (Ursula K. Le Guin’s “The Left Hand of Darkness”)
n Cyberpunk – High tech in a society that has broken down (William Gibson’s “Neuromancer”)
n Alternate histories – History has diverged from the one we know (Harry Turtledove’s “The Guns of the South”)
n Alternate futures - A possible future never comes to pass, often because a character travels back in time and alters the past (“Back to the Future II”)
n Slipstream - Fantastic or non-realistic fiction that crosses conventional genre boundaries between science fiction and contemporary literature (Thomas Pynchon’s “Gravity's Rainbow”)
n Science fantasy – Elements of fantasy and of science fiction are melded (Anne McCaffrey's Pern novels)
n Dark SF – Elements of horror and science fiction are mixed (the movie “Alien”)
n Erotic SF – Sex and sexuality are explored in a science fiction setting (Lois McMaster Bujold’s “Ethan of Athos”
n New wave – A movement of 1960s, it boasted a high degree of experimentation, both in form and in content (Harlan Ellison’s “I Have No Mouth, and I Must Scream”)
n New space opera – A movement of 1990s, the stories tend to be more military-themed and literary than original space opera/space western (David Weber’s “On Basilisk Station”)
n New...
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getting started, subgenres
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Answering criticisms of science fiction
July 13, 2008
You’ve heard it all before: You’re at a party or sitting with colleagues at others during lunch, and someone smirks when they discover you like to read and write science fiction.
Someone then dismisses science fiction as “unreal”. Another nods and adds “science fiction writers just make up a bunch of weird stuff”, that they “deal with stuff that doesn’t have anything to do with real life”. Someone else chimes in it’s because science fiction writers “can’t think of any stories to tell about real people”. Suddenly we feel like we’re the embarrassing uncle everyone avoids at family gatherings.
And if you’re not too thin skinned, you begin to wonder if science fiction should be taken seriously.
Yes, it should be taken seriously. If anything, we ought to pity those who just put down the genre.
They’re missing out on some great thought-provoking literature that often provides a good action-filled ride.
Granted, science fiction isn’t for everyone – and that’s okay. I’m no fan of the mystery genre, but I respect its authors for mastering the genre’s conventions and good storytelling techniques in general. And I certainly don’t look upon the lover of mysteries as a freak or put down the genre.
Science fiction probably will be met with a raised eyebrow for a long time to come. It’s a genre out at the edge of what is known, often exploring worlds that don’t yet exist, so on the surface it appears weird. In many cases, people just aren’t familiar with the genre and what it offers.
So here are some quick responses you can make to those at the party or lunch who’ve put down the genre you love to read and writer:
n Criticism: Science fiction is “unreal” - Response: As biologist and feminist scholar Donna Haraway says, “The boundary between science fiction and social reality is an optical illusion.” Science fiction largely is just an analogy for the philosophical and ethical issues we face as a society.
n Criticism: “Science fiction writers just make up a bunch of weird stuff” - Response: No one can make anything that isn’t as weird as real life. The exotic – dark matter, black holes and the quantum level of existence - appears to be the rule of the cosmos. And honestly, what could be more weird and absurd than modern civilization?
n Criticism: Science fiction writers “can’t think of any stories to tell about real people” - Response: Really? It is natural for people to speculate about the future of humanity and human culture; it is a real, natural manifestation of our intellect, of our curiosity, of our effort to improve our lives. As author James Gunn writes, “Mainstream fiction may seem more ‘real’ because it reflects the reality that most people deal with in their everyday existence: the social world and our interactions with it and our feelings about it. But is the evolution of humanity [one topic of concern for SF] less real because it is quotidian?”
Of course, once people know you’re a science fiction writer, many will tell you that you should be writing something else: something that will earn money, something that will earn you fame, something that will earn you “respect”.
Ignore them. Write what you love. You love science fiction. Write science fiction.
You Do It
Here’s a writing exercise to help you get started. Choose one of the following common proverbs, adages, or familiar phrases:
n “An apple a day keeps the doctor away.”
n “Saved by the bell.”
n “Bury the hatchet.”
n “He who pays the piper calls...
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getting started, science fiction, writing
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Talent or hard work?
July 12, 2008
You’ve written story after story, but none of them ever seem to measure up to your favorite authors’ pieces. Meanwhile, editors keep rejecting the few of your stories that you thought were actually decent. You’re starting to wonder if you have the natural-born talent to be a writer.
Before you start getting hard on yourself, we should explore your underlying assumption: that some people are born with a natural ability to write.
No one really knows if such a talent is “genetic”. There’s no doubt, however, that some people spend their formative years garnering the experiences and mastering the skills that later will make them good storytellers. So, with a qualitative “yes”, there are people with talent.
But they can squander it. Many become journalists, speech writers or college professors who never pen the Great American Novel despite their love of writing and literature. Others find their family’s needs and the daily grind of their jobs leave them too little time to write.
In any case, there are those with “less” talent who work at making themselves writers - and their writing shines brighter than many who are talented. Remember, George Orwell once was viewed as an average kid with no talent; today he is considered one of the greatest writers of the 20th century.
So how you do “work” at becoming a “good” writer? Three ways:
n Read - Read a lot. Read the great works and authors of this genre, like Asimov, Bradbury and Heinlein. Read the great works and authors of all time, like Homer, Shakespeare and Hemingway. You can’t be a good writer unless you see how the masters did it.
n Write - Olympic weightlifters trained and practiced every day for years to achieve their success. Likewise, writers have to train and practice to achieve their success. Write every day, even if what you pen isn’t any good. It will get better over time.
n Get feedback - Placing your manuscript in a drawer for no one else to see rarely leads to improvement. Join a writers’ critique group (there are many online), attend writing workshops, hire a manuscript editor (full disclosure here: I offer such a service). See how others react to your work and use their advice to improve.
You Do It
Set a schedule in which you commit yourself to reading, writing and getting feedback on a daily basis. If you have only an hour a day, write for 30 minutes, read a short story or novel for 20 minutes and seek feedback via a writer’s group for the other 10 minutes.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
getting started, reading, writers workshop
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