Rules for creating bad titles
April 2, 2009
Given the many different ways of coming up with a story title – using a character’s name, using a line from the text or drawing from a conceptual object in the story, to name a few – just about any word or phrase would seem to serve as an adequate appellation. Not so. In fact, you want to avoid writing an “adequate” title. You want something that stands out, something that grabs your readers, something that makes them wonder what the story is about and proceed to page one. While every reader has different tastes, some titles seem to appeal to the common elements of science fiction readers’ psyches and stand out: “I, Robot”, “The Stars My Destination”, “A Clockwork Orange”, “Fahrenheit 451”, “Lord of the Flies”, “Ringworld”. To avoid creating an adequate (or even a god-awful) title, don’t use titles that are: n Unpronounceable - Science fiction readers like to talk to one another about what they’ve read. But it’s difficult to talk about something that they can’t pronounce. Even worse, they might want to ask a book store clerk if that title is in stock. n Embarrassing to say – Ditto. n Difficult for others to spell - A number of book sales today are made online. But if you’re reader can’t spell the title at Amazon.com or in a search engine, the title may not be found. (Of course, “Fahrenheit 451” is one of those titles that is difficult to spell – almost no one knows how to spell “fahrenheit”. But the word is common enough that you shouldn’t let readers’ ignorance rob you of a truly memorable and apt title). n Difficult to remember - If readers can’t even remember the title, forget about them asking a book seller or search engine to find it. n Forgettable - Ditto. Visit my Web site about writing science fiction, Inventing Reality.
(c) 2009 Rob Bignell
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gobbet title, style, titles
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Reverse gobbets – when you’ve got the title before the story
March 25, 2009
Sometimes authors start with the title and build the story around it. This is called a reverse gobbet (you may recall that a gobbet is a title taken from a story’s text). James Tiptree Jr.’s novel “Brightness Falls from the Air” is an example of a reverse gobbet, with the title originally appearing as a phrase in a poem by Elizabethan Thomas Nashe (well, sort of – it’s a misread line). The reverse gobbet may seem like an odd way to write a story, but sometimes a single evocative phrase can rouse the muse. Visit my Web site about writing science fiction, Inventing Reality.
(c) 2009 Rob Bignell
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getting motivated to write, gobbet title, reversed gobbets, style, titles
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Coming up with a title
March 18, 2009
Selecting a title marks one of the most important decisions you’ll make about your story. The title blares across a novel’s cover and is listed in a magazine’s table of contents. For science fiction readers, those few words hint at the story’s meme (or subgenre, such as alien invasion, space exploration, time travel); some readers prefer certain memes over others and will pass over a story (or give it a try) simply because of the meme your title suggests. The great problem facing writers then is to come up with a catchy – and memorable – title. There are a number of approaches authors take in selecting titles. With examples from “Star Trek: The Original Series” episodes, you could name the story after: n Characters - “Miri” is the name of an episode about a 300-year-old child survivor of a plague that wiped out all of her planet’s adults; she’s the story’s pivotal character who must mature if the Enterprise landing party is to successfully cure the disease and prevent their own deaths from it. n Attributes of characters - “The Enemy Within” is about a transporter accident that splits Captain Kirk into two: one that is gentle and rational, the other that is aggressive and emotional. To survive – and be a complete person - the good Kirk must reunite with the evil Kirk, or take back the “enemy within”. n Real objects - “The Galileo Seven” is the name of a shuttlecraft that crashes on a planet in a quasar-like phenomenon. n Conceptual objects - In “The Doomsday Machine”, Kirk and crew must stop an automated robot of immense power that consumes planets to sustain itself. The object, Kirk surmises, is like the H-bomb, a doomsday machine that’s never meant to be used in war, though this one was. n Events - In “Court Martial,” Captain Kirk is tried in a court martial (sic) for the death of a crewman. n Places - “The Cage” is about the Talosians keeping Captain Pike as breeding stock to develop a race of human slaves; most of the story’s action occurs in Pike’s cage. n Times - “The Enterprise Incident” is about a specific event/time period in which the Enterprise is caught in enemy Romulan space on a spy mission to steal a cloaking device. n Themes - “Let That Be Your Last Battlefield” centers on the fight aboard the Enterprise between two members of an alien species – but they represent different races, one master and the other oppressed. Their planet’s racial conflict has left them the two last survivors of their species, though. n Line from text - In “For the World is Hollow and I have Touched the Sky”, the Enterprise encounters an asteroid spaceship whose inhabitants believe they are on a planet rather than a spaceship. An old man tells the Enterprise landing party that he once climbed a mountain and was surprised the see it held up a roof, and then he says the line that becomes the episode’s title. A line from the story’s text also is known as a “gobbet title”. n Twist titles - “Tomorrow is Yesterday” involves the Enterprise accidentally traveling back in time and trying to avoid altering the timeline. The decisions they make during their next day literally will create their “yesterday”. n Scientific concepts - In “The Paradise Syndrome”, a psychological concept describing why people become intoxicated with beautiful natural settings is used to describe Captain Kirk’s taking of a wife and settling down (though the actual explanation for his decisions is he lost his memory during an accident)....
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What is ‘it’?
March 4, 2009
Avoid starting a paragraph - and especially a story - with “It”. As a pronoun, “it” is shorthand for another word that preceded it, such as: “The phone rang. It woke up the baby.” You know that “it” is the phone ringing. If the opening sentence starts with “it”, however, the reader doesn’t know what “it” is. Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
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opening sentence, pronouns, style
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Repetition
February 25, 2009
One of the quickest ways to ruin a story’s texture is to repeat the same word between sentences and paragraphs. For example: Koorana quivered as Birray’s scent grew stronger than ever before, so strong that the teenager thought it entwined with her very blood. For a teenage male with such wide shoulders he possessed the sweetest smile, she mused, and so tall, too. He motioned to look up, and Koorana realized everyone else in the tent was standing. She broke her stare, quickly stood. Averting her eyes to the dirt ground beneath them, Koorana vowed to concentrate on the service, but a moment later she allowed herself one last look at Birray. He was still staring at her and winked. The teenager turned back, happy, and even in the dim light could see the flowers adorning the altar.
Notice how some words, particularly “teenager” and its variant “teenage” are repeated? The paragraph could be improved by eliminating two of the three uses of that word, perhaps by replacing the first “teenager” with a synonym such as “adolescent” and simply using the pronoun “she” for “The teenager” in the last sentence. Flaubert recommended never using a word more than once on a single page, but I consider that a bit extreme. After all, sometimes repeating the word is necessary for rhetorical effect. Consider this passage: “Do you realize how complex living things are?” the gobena said from the revival’s dais. The crowd’s eyes clung to him despite the heat exacerbated by the tent walls’ dark hadrosaur hide. “Do you realize how complex a family is, with all of its interactions and behaviors? But some say life is no more difficult to make than the simple whistles of an ugly scrubfowl.”
The audience laughed. “How could organs as complicated as the eye or the ear or the brain of even a tiny bird ever come about by chance or natural processes?” the gobena continued. “How could a family?”
The gobena’s speech harkens to that of a revivalist and thus seems more real when the phrases “Do you realize how complex” and “How could” are repeated.
Another acceptable practice for repetition is when using an invisible word, like “the”, “and” or “said”. In the preceding passage, “the” was used 11 times, though you probably didn’t notice it. Beyond these instances, however, avoiding repetition of words is advisable. Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell
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invisible word, repetition, rhetorical effect, style, texture
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Referents
February 18, 2009
Have you ever wondered why some television characters always wear the same clothes? Gilligan of “Gilligan’s Island” always dons his red shirt and white cap while Fred Flintstone always wears a spotted leopard’s wool. Such characters appear less real because in the everyday world, people wear different clothes from day to day. Likewise, you don’t want your characters to always refer back to one another with the exact same word throughout your story, particularly in a novel. Such a word is called a “referent”. In the real world, different people refer to us in different ways. Suppose your name is Amanda Philips. Your co-workers might call you “Amanda”, your close friends “Mandy”, your significant other “Snookums”, your professional contacts “Ms. Phillips”, your kid sister “Manda”, etc. Consider how “Star Trek: The Original Series” handled referents for its characters, particularly Chief Engineer Montgomery Scott. Captain Kirk and Dr. McCoy refer to him as “Scotty”. Mr. Spock calls him “Mr. Scott.” Others call him “Engineer Scott.” This is a realistic way of handling referents. Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell
Tags:
characters, dialogue, referents, style
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Nulls
February 11, 2009
Sometimes the only purpose of a story’s sentence is to say that nothing happened. Such sentences are called “nulls”. An example would be the sentence “He said nothing.” Fortunately, nulls are easy to spot: if your story were occurring in real life, nulls would be the points where nothing happens. Nulls can be deleted from the story. They slow down the piece’s immediacy and dramatic tension. Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
dialogue, dramatic tension, nulls, style
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Tight writing
February 4, 2009
Tight writing is using the minimum number of words necessary to convey an idea or to describe an event. Writing tightly allows your text to be punchier and for the plot to move more quickly. At the very least, tight writing reduces your word count, allowing you to spend more words on text that truly advances your story’s or builds dramatic tension. Here’s a list of common expressions , which I’ve run into during my years of editing, that should be tightened. “a blonde girl” Just write “blonde”; a male with light-colored hair is “blond” (no “e”) “knelt down” Just write “knelt”; the act of kneeling implies one is going downward “nods his head up and down” Just write “nods”; this gesture alone indicates the head is moving up and down “nods yes” or “nods to the affirmative” Just write “nods”; this gesture alone means “yes” or indicates agreement “shakes his head no” or “shakes his head to the negative” Just write “shakes his head”; this gesture alone means “no” or indicates disagreement “stood up” Just write “stood”; the act of standing implies one is rising “the two of us” Just write “we” “they both”; “we both” Just write “we” or “they”; the pronoun already implies both characters “was nodding” Just write “nodded”; see entry on active vs. passive voice “were wearing” Just write “wore”; see entry on active vs. passive voice “with a smile on her face” Just write “with a smile”; a smile couldn’t be anywhere else but on a face (unless we’re talking alien life forms) Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
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style, tight writing
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Converting passive voice to active voice
September 10, 2008
Converting passive to active voice is a simple process. First, identify the sentence’s subject, or who/what the sentence is doing something. For example, in the passive sentence “Through him was running an icy shiver.” “Shiver” is the subject. Next, place the subject at the sentence’s beginning. You would then have a sentence that reads “An icy shiver through him was running.” Then identify the verb, or the words that describe what the subject is doing. In this case, it’s “was running”. Place those words immediately after the subject so that the sentence now reads “An ice shiver was running through him.” Finally, get economical by cutting out the being words – in this case “was” – and reworking the verb so makes sense in the sentence. The sentence we’re working on now would read “An icy shiver ran through him.” You now have a sentence in active voice. Sometimes you may have to replace the being verb with an active voice verb that actually shows action. For example, in the passive sentence “Miles of salt flats, a dry bed of crimson and pastel green, is between them”, “is” needs to be replaced with a verb. “Separated” would work much better. The sentence “Miles of salt flats, a dry bed of crimson and pastel green, separated them” is in active voice.
You Do It Rewrite the following passive sentences so that they are in active voice: 1. They had scanners that could detect movement even as subtle as breathing. 2. Tiassale was gesturing toward the rocks. 3. The men are following Tiassale across a rock field. 4. There was an investigation? 5. This is Chief Petty Officer Bly and Crewman Cailean.
Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell
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active voice, being verbs, passive voice, style, verb tense
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How do I know if I'm writing in passive voice?
September 9, 2008
How do you know if you have a passive voice sentence? Look for "being verbs” – these are verbs that show the subject “exists.” There are only eight being verbs: is, are, am, was, were, be, being and been. Also, look for the three words “had”, “has” and “have”, which are week fill-ins for the verb “possess”. If any of those words appear in your sentence, you need an active verb.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
active voice, being verbs, passive voice, style, verb tense
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Active vs.passive voice
September 8, 2008
So you’ve written a scene jam packed with action, ripe with conflict and filled with tension – but every time you read it, the writing feels flat. The problem may be that you’re writing in passive rather than active voice. Active voice is when the subject of the sentence does (or acts upon) something. In the following active voice sentence, the subject (streak of light), does something (arcs): The streak of light arced across the sky as if a falling star.
Passive voice, however, occurs when the subject is acted upon. For example, the above sentence in passive voice would be written as: Arcing across the sky was a streak of light, as if a falling star.
Passive voice generally should be avoided, for a couple of reasons: n It’s dull - It’s like telling you something “exists”. In the above the example, the author really is saying “In the sky exists a streak of light.” Sleeker and more economical, active voice speeds up the story. n It’s awkward - Notice how the phrase “as if a falling star” seems stuck to the end of the sentence, as if it is out of place. Rewriting the sentence so it’s in active voice would give the phrase a place to fit. n It’s wordy - The passive voice sentence above says in 14 words what the active voice sentence says in 13 words. One word may not seem like much, but in a 100,000-word novel, it can mean a few unnecessary pages of copy. Of course, sometimes “passive voice” is needed. You do need, on occasion, to tell people that something “exists”, especially when writing exposition. In addition, you don’t want to overdo it with active voice. The reader can only go at high speed so long before getting sick. Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
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active voice, being verbs, passive voice, style, verb tense
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Easter eggs
August 18, 2008
Sometimes the real pleasure of writing – and reading - isn’t about a well-crafted tale with a fast-moving plot involving intriguing characters set in a well-described landscape. After all, penning such a story entails a lot of sweat, and for readers, they expect nothing less than a well-developed piece. Instead, the real smile comes when the author leaves a special treats for the reader, such as hiding some surprise not germane to the story. These surprises are called “easter eggs”, a term science fiction writing workshops have borrowed from the jargon of computer programming. For example, an author might encode, with the first letters of consecutive sentences, some message to the reader. In other instances, the author may use obscure allusions, such as what James Lecky does in his recently published “The Season Without Sun”. In the Lecky’s story, the antagonists are a people called the “Dajzyn” - the Tuva word for “enemy.” Tuva is a Russian republic on the central steppes of Asia, which one theory posits is where homo sapiens came from when moving into Ice Age Europe, the apparent setting of this story. The pleasure for the author is akin to being part of an inside joke. The pleasure for the reader comes in possessing a deeper understanding of the piece – or at least in knowing that he’s one of the few who got the inside joke! It strengthens the bond between writer and reader. If placing an easter egg into your story, remember that it usually is hidden deep within the text. It shouldn’t disrupt the narrative’s flow. After all, the easter egg often is superfluous to the story. In addition, don’t sacrifice time crafting and polishing the story to hide an easter egg. The reason a reader opts to look at your story is to enjoy a quality tale. The easter egg is just a fun surprise.
You Do It Look back at a story you’ve been working on. Is there a way you can hide an easter egg by giving the name of a character, an alien species or a locale a special meaning and that adds textured meaning to the story, say by using a word from another language? Ask yourself what the character, species or place symbolize and using online dictionaries, look for non-English words that would might be used.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
allusion, cookies, style, symbolism, tuckering
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Correct usage
August 15, 2008
Some words are frequently used incorrectly - that is, the wrong definition is assigned to the word. Misuse of such words can wreck a reader’s suspension of disbelief by jarring them out of the story. It also can wreck an editor’s confidence in you as a storyteller. Here is a list of commonly confused and misused words that I’ve seen in the work of novice writers.
Breathe vs. breath “Breathe” is to inhale and exhale, as in “We must breathe oxygen to stay alive.” “Breath” is a solitary moment of inhaling or exhaling or the actual air that is inhaled/exhaled, as in “He stopped to catch his breath” or “His breath stunk like garlic.”
Its vs. it’s “Its” is the possessive form of “it”, as in “The sun shined high overhead, its brightness warming his face.” “It’s” is a contraction for “it is”, as in “It’s just like the one my father wore.” (“It is just like the one my father wore.”)
Literally vs. figuratively “Literal” means you’re saying exactly what happened “Figurative” means you’re speaking metaphorically So, during a headache, one’s head “figuratively explodes” not “literally explodes”
Mam vs. ma’am “Mam” refers to a member of a Mayan people of southwestern Guatemala or to the language they speak. “Ma’am” is the correct spelling of the polite address of a woman, as in “Thank you for the change, ma’am.”
Sensuous vs. sensual “Sensuous" means to appeal to the senses or to have strong sensory appeal, as in “The Klingon found the Grapok sauce sensuous.” “Sensual” pertains to fleshly or sexual appeal, as in “The Klingon warrior found B’etor’s ample bosom quite sensual.”
Sight vs. site “Sight” is what you see, as in “Watching the flying saucer land was the strangest sight he’d ever seen.” “Site” is a location, as in “The landing site was in a secluded, wooded area.”
Your vs. you’re “Your” is a possessive form of “you”, as in “Did you remember to bring your ray gun?” “You’re” is a contraction for “you are”, as in “You’re one ace shot with that ray gun, Johnny!”
You Do It Go back through a story or novel you’re working on and check the words for correct usage.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
editing, proofreading, style, usage
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Punctuation rules
August 14, 2008
There are a lot of great writers out there but only so many novels and short stories that book companies can publish. To prevent your piece from having a competitive disadvantage, you’ll want to ensure it is as publishable as possible when the editor picks it up. That includes enduring your piece follows all of those punctuation and capitalization rules that back in grammar school that led us to many a daydream about being on an exotic alien world or hunting dinosaurs in the Jurassic. Not following these rules instantly makes your story more difficult to read. And despite a great plot line and descriptions, your editor will be thinking of how much time he’s going to have to spend correcting your work – time he doesn’t really have. When there’s another piece in a pile of submissions that probably is as good as yours, he’s likely to set aside your story in favor of one that won’t overburden him. During my editing experience, I’ve seen the same set of capitalization and punctuation errors repeated in many pieces. Here’s a list of them. Commas After attribution If a quotation that is a single sentence is split by attribution, use a comma after the attribution. RIGHT: “Luke of Tatooine,” called Obi-wan Kenobi, “use the force!” WRONG: “Luke of Tatooine,” called Obi-wan Kenobi. “Use the force!” RIGHT: “Luke of Tatooine, use the force!” said Obi-wan Kenobi. “Only then can you defeat Darth Vader!” WRONG: “Luke of Tatooine, use the force!” said Obi-wan Kenobi, “only then can you defeat Darth Vader!” Before words of address In quotations/dialogue, place a comma before the name of the person being addressed. This often helps separate the name of who is being addressed from a preposition that comes before it. RIGHT: “We don’t know where they came from, Mr. Spock.” WRONG: “We don’t know where they came from Mr. Spock.” Before quotations If the attribution comes before the quotation, set off the attribution with a comma. RIGHT: Han Solo grinned then added, “You’re surrounded.” WRONG: Han Solo grinned then added “You’re surrounded.” Compound sentence Use a comma before the conjunction (and, but, or) if a complete sentence can be made out of the words on either side of the conjunction. RIGHT: The elder man’s face paled, and at last his breathing froze. WRONG: The elder man’s face paled and at last his breathing froze. RIGHT: The elder man’s face paled and then stiffened. WRONG: The elder man’s face paled, and then stiffened. Too Generally the word “too” is set off with commas. RIGHT: Christopher Pike was captain of the USS Enterprise, too. RIGHT: Christopher Pike, too, was captain of the USS Enterprise. WRONG: Christopher Pike was captain of the USS Enterprise too. WRONG: Christopher Pike too was captain of the USS Enterprise. Who Generally, phrases beginning with “who” are set off with commas when they appear after the name of the person to “who” refers. RIGHT: He thought of that day at the spaceport when he’d said goodbye to his father, who was returning to Star Service duty. WRONG: He thought of that day at the spaceport when he’d said goodbye to his father who was returning to Star Service duty.
End marks An end mark is a period, question mark or an exclamation mark. Number needed Only one end mark is needed at the end of sentence. A period (or a comma for that matter) does not need to follow an exclamation point. RIGHT: Fire your ray guns! WRONG Fire you ray guns!. RIGHT: “Fire you ray guns!” the captain shouted. WRONG: “Fire...
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commas, end marks, punctuation, semicolons, style
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Fictional dream
August 10, 2008
When writing any story, your goal ought to be to create and maintain a fictional dream, or an “illusion that there is no filter between reader and events that the reader is actually experiencing what he is reading,” as the Science Fiction and Fantasy Writers of America, Inc. defines it. For the reader, one of the joys of literature is to be immersed in the fictional dream. As a writer, there may be no greater disservice to your reader than to break this illusion. As science fiction author and editor Stanley Schmidt once wrote, “Your job as a writer is to make your reader forget that he or she is reading …” The stronger the fictional dream, the more immediate the story and its characters are to the reader. The payoff for the author is that his story’s message will stick longer with the reader – never mind that the author’s stature (and sales) correspondingly will rise. Readers pick up a novel or turn to a short story in a magazine ready to enter a fictional dream. Like a football team that can score at will over an opponent, the author gives away the victory when he repeatedly fumbles.
To maintain the fictional dream, avoid committing these errors when writing: n Pointless digressions - The reader expects that every sentence will move the story forward. Taking a side trip that serves no purpose in the tale delays this forward momentum, which should only increase until the story reaches its climax. n Expository lumps - Explanations of procedures, how devices operate and future history often run too long and again break the story’s forward momentum. The best way to explain something is to show it in action and have characters give brief, partial hints so readers through their own thinking can figure out it out for themselves. n Lists - Even worse than a lump is a list. The items in the list usually are superfluous to the story. If they aren’t, then their importance ought to be incorporated into the action. n Turgid prose - Bombastic or pompous phrasing sounds unnatural. Authors should write as if holding a conversation with the reader, not lecturing and talking down to him. n Unrealistic characters - If a character appears false, then the reader won’t identify with him or will find his actions unbelievable. Premise with holes in it – Stories make arguments and draw conclusions. If the argument is satisfactorily supported or steps skipped to reach a conclusion, the reader will questions about the story rather than enjoy it. n Shifts in viewpoint - Changing the perspective from which a story is told can be jarring to the reader. n Telling rather than showing - By telling what happens, as if giving stage directions, the reader is distanced from the action and the characters. You Do It Review your writings for content that might break the fictional dream. Rewrite one of those sections.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
fictional dream, getting started, plot, show vs. tell, style
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Cliches
August 6, 2008
A quick way to strengthen your writing is to replace (or just avoid altogether) overused expressions and phrases. Such expressions and phrases are known as clichés. They include terms such as “avoid like the plague”, “beat around the bush” or “kiss of death”.
Such expressions are so overused that they’ve lost their force. While most readers understand the point being made by a cliché, few understand the origin of and meaning behind the expression. In addition, because of their overuse, clichés sound trite.
Rather than rely on clichés, writers who’ve mastered their craft develop more clever ways of expressing an idea or feeling. These clever expressions delight readers. After all, part of the fun of reading is seeing how writers play with words. Putting them together in unique, evocative ways isn’t just fun for the reader – it’s part of the joy of writing. Here’s a list of common clichés to avoid:
ace in the hole ace up your sleeve acid test airing dirty laundry all in a day's work all talk, no action all thumbs all wet all's fair in love and war almighty dollar always a bridesmaid ambulance chaser another day, another dollar ants in your pants apple-pie order arm and a leg armchair quarterback army brat art imitates life artsy-craftsy artsy-fartsy as luck would have it as old as time at loggerheads babe in the woods back against the wall back in the saddle back to square one back to the drawing board bad to the bone badge of honor ballpark figure balls to the wall baptism of fire bare bones bark up the wrong tree bat out of hell bats in the belfry battle royale beat around the bush beat the bushes beats me behind the eight ball bent out of shape best foot forward bet your bottom dollar better half better late than never better mousetrap better safe than sorry better than ever better the Devil you know between a rock and a hard place beyond the pale big as life bigger they are (the) bird in the hand birds and the bees birds of the feather bite the dust bite your tongue bitter disappointment black as coal blast from the past bleeding heart blind as a bat blood is thicker than water blood money blood on your hands blow this pop stand/joint blushing bride boil it down to booze and broads bored to tears born and raised born with a silver spoon in your mouth born yesterday bottom line brain drain brass tacks bring home the bacon brother's keeper (thy) bull by the horns bull in a china shop bump in the night busy as a bee but seriously by and large calm before the storm candle at both ends case of mistaken identity cat out of the bag caught red-handed chapter and verse checkered career chickens come home to roost cleanliness is next to godliness clear as a bell clear as mud cold shoulder communist conspiracy conniption fit could care less couldn't care less couldn't get to first base countless hours creature comfort crime in the street curry favor cut a fine figure cut and dried cut to the chase cut to the quick cute as a button darkest before the dawn dead as a doornail death and destruction death and taxes death's doorstep devil is in the details dim view dog days dog in the manger doubting Thomas down and dirty down in the dumps down to earth drive you up a wall dutch uncle dyed in the wool ear to the ground easier said than done easy...
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cliches, style
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Verb tense
August 5, 2008
A common mistake among novice writers is shifting within their story so that events are occurring in the now but then in the next paragraph are happening in the past. This is a sign that the writer is changing verb tenses. There are two common verb tenses in which you could write. Most typically used is “past tense”. In this case, the story’s events are told as if they’ve happened in the past (never mind that your story may be set in the future – the reader actually is hearing about the events from a future beyond which the story is told): Col. Noel turned away from the reflection of his wrinkled face in the starcraft’s portal. Nothing to see but dust and gas anyway, he muttered to himself. His baggy eyes glanced at the gamma ray radiation sensors; soon the ship would enter the glowing cloud’s open center, where immortality awaited him. He moved toward the helm but cringed as the arthritis in his knee spiked. There was nanomedicine for the infirmity, but taking the capsules only reminded him of his body’s inevitable slow destruction. He sighed, resorted to giving the computer a voice command to slow speed, noticed a rasp in his words that had never been there before. The other verb tense used in stories is “present tense”. In the case, the story’s events are unfolding exactly at the same time that the reader reads them. Notice how the above example of past tense writing changes when rewritten in present tense:
Col. Noel turns away from the reflection of his wrinkled face in the starcraft’s portal. Nothing to see but dust and gas anyway, he mutters to himself. His baggy eyes glance at the gamma ray radiation sensors; soon the ship would enter the glowing cloud’s open center, where immortality awaited him. He moves toward the helm but cringes as the arthritis in his knee spiked. There was nanomedicine for the infirmity, but taking the capsules only reminds him of his body’s inevitable slow destruction. He sighs, resorts to giving the computer a voice command to slow speed, notices a rasp in his words that had never been there before.
Writers should stick to one tense when writing. Shifting between tenses jars the reader. In addition, writers rarely should use present tense. In the hands of a master (such as Margaret Atwood in her novel “The Handmaid’s Tale”, it can be used to great effect by creating a sense of immediacy and making the narrators’ voice unique. But present tense largely is an unnatural way of telling a story. After all, which of the two versions of Col. Noel’s tale do you prefer?
You Do It Write a 100-word piece, about a character walking through an alien landscape, in past tense. Now rewrite it so it’s in present tense. Which one sounds more natural? Which one do you prefer?
Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell
Tags:
past tense, present tense, style
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Show vs. tell
August 4, 2008
Perhaps the most common mistake among novice writers is that tell rather show. To “tell” what happens is to state it directly, as might occur in a newspaper article. For example: Lambert was excited to see another boot print.
To “show” what happens, however, is to present the events without being told directly how one feels or reacts. The above example of “telling” could be rewritten to show Lambert’s excitement: “There’s another one!” Lambert said, pointing at the boot print. The “show” example is far more dynamic writing. It helps create for the reader a sense of illusion that he is in the story, observing and even participating in the action. This helps generate dynamic tension and causes the reader to invest more in the character. As a fiction writer, you’ll want virtually all of your sentences to show rather than tell. There a few instances when the author needs to “tell” – such as quickly providing a back story or to make dialogue sound realistic – but such occurrences should be rare.
As writing, look for words such as “was” “were” “is” “be” and “being”. These words usually indicate you’re telling rather than showing. Also, watch for nouns that are emotions, such as “angry”, “sad”, “happy”. Such words usually mean you’re telling rather showing. Rewrite those sentences so that you’re describing the action.
Showing rather than telling can be hard work for writers. Finding just the right words to describe how someone is excited or angry requires more thinking about the scene. But it’s well worth the slowdown and the sweat. You’ll have a much better story – and one that’s much more publishable as well.
You Do It Rewrite the following sentences so that they show rather than tell (sometimes you’ll need more than a lone sentence to describe the emotion or action): n Thales was mad. n The children became scared of Thales. n Thales was embarrassed. n Thales felt pain as he walked. n Anaximander found his teacher amusing.
Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell
Tags:
description, dramatic tension, passive voice, style
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Pace
July 10, 2008
As developing your story, maintaining a sense of tension is vital. Without dramatic tension – a feeling of uncertainty in the reader about how the main character will solve (or even if he will resolve) the central problem – the story will be flat and vanilla. Creating tension involves controlling the story’s pace. Pace is the timing by which the major events in the plot unfold and in which the big scenes are shown. The “better” the story, then the better that the author handled the pace. “Star Wars IV: A New Hope”, the “Star Trek: The Next Generation” episode “Yesterday's Enterprise”, Douglas Adams’ comedic novel “The Hitchhiker’s Guide to the Galaxy” and Ray Bradbury’s short story “A Sound of Thunder” all are examples of masterful pacing. Every story has a different pace. Those that are more introspective tend to move at a slower pace while those that are action-packed tend to be fast. Because of this, all stories run on a “story clock”. This is a measurement in which action is internally described. As with the wider universe, however, there is no objective clock. A true sign of craftsmanship is when an author sets the story clock winding at the right pace for an individual tale. Regardless of the story, however, good pacing always involves compression and expansion of time - In “real time,” events don’t unfold at the same rate as they do in a story. For example, a suborbital flight from New York to Tokyo in real time might take a hour, but in the story it’s handled in a phrase that takes a couple of seconds to read. Usually the authors speeds up or slows down the action to match the emotions he wants the reader to have. Another aspect of good pacing is “travel time”. Characters don’t change their personalities or their minds about important decisions overnight. A character must “travel” a certain emotional distance to arrive at such changes. The author’s wording and dramatic action must mirror that pace.
Of course, you have only so many words to tell a story, so reducing that “travel time” is important. There are a few ways you can accomplish that without cheating on the emotional distance that a character must traverse: n Intercut a different story - Sometimes a parallel story or subplot can help lead the character to change more quickly because he realizes, through analogy, that he must change. n Fill intervening time with straight action - A change often doesn’t occur because one has thought through a problem but because physical experiences test and uncover what one truly believes. Straight action can be a crucible that helps the character come to a new understanding. n Develop other characters - As with a parallel story or subplot, other characters who undergo change can affect the protagonist. Their changes can test and alter the protagonist’s beliefs. n Offer description -Changes in the landscape and climate can symbolically represent the emotional currents in the protagonist’s thinking. You Do It
Select a problem for your main character to solve; to solve this problem, your character will have to undergo some change in personality or reverse a decision he made earlier. Outline three to five incremental steps that must occur in the story for this character to undergo that change. Are there any ways you can reduce this “travel time” through subplots or the development of other characters? Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell
Tags:
dramatic tension, main character, plot, setting, style
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Tension
July 2, 2008
Any story you tell by definition has a plot, characters, setting point of view and theme. But to really make a story pop, an author has to interweave and play these elements against one another so that the story has tension. Tension is the force behind the need to find resolution. It stems from the hook that caught the reader in the opening lines: there’s an interesting central problem to solve. The rest of the story needs to focus on solving that problem. But the author shouldn’t make the outcome – the resolution of the problem – obvious to the reader. The author should always leave open the possibility that the problem won’t be resolved. Of course, most readers know (or at least expect) that the problem will be resolved. By creating doubt, the writer causes the reader to wonder how the problem will be resolved. The greater this tension, the more likely the reader will stick with you through the story. Generally, the best way to create doubt is to make the problem increasingly more difficult to resolve as the story continues. Consider the tension created in what is perhaps the best “Star Trek: The Next Generation” episode, “The Best of Both Worlds, Part I”. The show opens with what attacks on a Federation outpost and ship that appears to be a Borg invasion. Great anxiety ensues as Starfleet Command hastily organizes an armada as its own leaders admit they’re not ready for the Borg. The problem worsens as the Enterprise engages the Borg, begins to lose the battle and hides in a nebula. The Borg force the Enterprise out and abduct Captain Picard, leaving the crew in the hands of Commander Riker, who is doubtful of his own leadership abilities and finds himself at odds with the Borg expert, Lt. Cmdr. Shelby. Though the Enterprise is able to temporarily halt the Borg advance, an away team sent to retrieve Picard finds that he has been converted into a Borg. As the away team reports this Riker, Picard – as Locutus of Borg – orders the Enterprise to surrender, saying that everything Picard knows the Borg now know and that resistance is futile. Riker orders the Enterprise to fire, or for the crew to kill its beloved, former captain. The story constantly leaves the viewer wondering how the Enterprise/Federation will overcome the Borg invasion as the situation for our heroes grows increasingly dire. By episode’s end (which was a season cliffhanger), apparently the only way to resolve the problem is for the crew to kill the series’ main character and hero, the man they are most loyal to. Certainly the story’s settings – aboard the Borg ship, on a world where a colony has been decimated – are intriguing. Certainly the characters – Riker’s self-doubt, Picard’s transformation into Locutus – are fascinating. Certainly the plot – repelling an alien invasion – is interesting. But combining and playing these elements off against one another to create tension – now that’s spellbinding. You Do It Write an outline of a story in which your main character attempts to solve a problem, such as stopping an alien invasion or trying to stay alive after being marooned on an alien planet. In the outline, make sure the situation grows increasingly more dire and difficult to solve, so that as the story nears its end, the alien invasion appears likely to succeed to the interstellar castaway appears unlikely to survive. Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell
Tags:
central problem, narrative hook, opening lines, plot, style
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Elements of fiction
June 26, 2008
What is a story? An idea or a setting or a character alone do not make a story. A fictional story is all of those and more. For the convenience of analysis and discussion, stories often are broken into parts. These parts typically are referred to as the five elements of fiction. They include: n Plot - How the problem in the story is overcome, typically thought of as physical action n Setting -Where and when this action occurs n Character - Whoever attempts to solve the story’s problem as well as those who create the problem and those that appear incidentally n Point of view -Perspective from which the story is narrated n Theme - Purpose for which a story is told It’s easy to think of the five elements of fiction as a matter of the 5 W’s and 1 H, or what, where, when who, why and how. Plot is what happens in the story. Setting is where and when the story happens. Character is who the story happens to. Point of view is how the story happens to be told. Theme is why the story happened to be told, or its message. Each of these elements appears naturally in the story, whether you consciously intend them to or not. Consider the “Star Trek: The Next Generation” episode “The Best of Both Worlds”. The plot is about stopping a Borg invasion of the Federation. The setting is the 24th century (various stardates are given) in various star systems and aboard the starship enterprise and the invading Borg cube. The characters are the Enterprise’s crew, particularly Captain Jean-Luc Picard, Commander Will Riker and Lt. Cmdr. Shelby. The point of view largely is from an outside perspective, as if we were aboard the Enterprise. The theme is that individuality and self-determination triumphs over collectivism. Virtually all of the problems with poorly written stories are that they in some way muddle one or more of these elements. In addition, you may perfectly nail each of these five elements but still tell the story poorly because it lacks flair; such problems are a matter of style, which is a part of understanding the craft of writing though not an element of fiction itself. You Do It Read a SF story. Jot down its plot, setting, characters, point of view and theme. You may find yourself writing more than a page of notes. If so, you can see how intricate even a short story can be. It also shows you’re thinking deeply and thoroughly about the elements of fiction, which will be a good carryover into your own writing. Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell
Tags:
character, plot, point of view, setting, style, theme
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Diction
June 24, 2008
A sign of true craftsmanship for a writer is when he selects the right words and arranges them in an evocative way. After all, the most interesting character facing a significant moral decision in a fast-paced plot and exotic setting will sound flat if the words used are wrong. The vocabulary choices and ways they are arranged to create a sense of style is known as diction. Consider this excellent use of diction from Frederic Brown’s short story “Puppet Show”: Horror came to Cherrybell mounted on a burro led by an ancient, dirty and gray-bearded desert rat of a prospector who later gave the name of Dade Grant. Horror’s name was Garvane. He was approximately nine feet tall but so thin, almost a stickman, that he could not have weighed over a hundred pounds. Old Dade’s burro carried him easily, despite the fact that his feet dragged in the sand on either side. Being dragged through the sand for, as it later turned out, well over five miles hadn’t caused the slightest wear on the shoes – more like buskins, they were – which constituted all that he wore except for a pair of what could have been swimming trunks, in robin’s-egg blue. But it wasn’t his dimensions that made him horrible to look upon, it was his skin. It looked red, raw. It looked as though he had been skinned alive and the skin replaced raw side out. His skull, his face were equally narrow or elongated; otherwise, in every visible way, he appeared human – or at least humanoid. Unless you count such little things as the fact that his hair was robin’s-egg blue to match his trunks, as were his eyes and his boots. Blood red and light blue.
Notice how certain words describing Garvane evoke a sense of revulsion and alienness about him: “It looked as though he had been skinned alive and the skin replaced raw side out”, his hair and trunks are a contrasting “robin’s–egg blue”, he’s a “stickman”. In fewer than 100 words, we have a good idea of what Garvane looks like, but even more than that we are moved at an a gut level and find him repulsive. Mastering diction really is a matter of reading a lot of good authors and spending a lot of time writing. But if a beginner, there are a couple of things you should keep in mind to improve your diction right away: n Don’t use big words for the sake of showing off -Bigger isn’t necessarily better. Often such words distract the reader and make him think the author is a show-off. n Don’t always go for the simplest, shortest word (as so many writing books wrongly recommend) - Instead, opt for the right word – the word that best fits, in definition, tone, characterization, etc. The English language is vocabulary rich, and the word you’re looking for probably is out there. You Do It Write a 100-word piece that describes an extraterrestrial. Select words that evoke a specific sensation in a reader. If you \yourself using big words, grab a thesaurus and see if there are shorter words that work better. Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell
Tags:
description, style, word choice
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Using real science to create a sense of wonder
June 18, 2008
The kernel of any good science fiction story is a scientific fact that we know of today. A good writer grows his story by extrapolating from this fact. In the process, he probably should create an intriguing world that awes the reader in some way. Consider H.G. Wells’ “The War of the Worlds.” In the 1890s when he wrote the piece, many scientists believed Mars was capable of supporting life. They also believed (incorrectly we now know) that the father a planet was from the Sun, then the older it was. From this, Wells made an extrapolation: What if there really were Martians living on a dying world? What if they had to take drastic measures to ensure their survival? What if, because of Mars’ lower gravity and older age, the Martians had evolved differently than humans? He answers all of those “what if” questions with his novel that pits invading Martians against Victorian England and the inhabitants of Earth. In doing so, he creates a sense of wonder by using real science – at least real science for his time. That scientific extrapolation can create a sense of wonder or awe is a philosophical attitude in the science fiction genre. We’re not talking about wide-eyed naivety in storytelling, however; indeed, a danger is that you can get preachy about science and rationalism, especially at the story’s end. But science fiction readers like a sense of adventure, are intrigued by the exotic and love science with a dash of romanticism. Most of them expect that your story will do something “cool” with science. Take T. Richard Williams’ recent short story “Mystic Canyon”, about an astronaut who discovers primitive multicellular life on Titan: Here in this eerie, dark place at the bottom of a lake on Titan, prehistoric lampreys scour along icy sand, taking in their remarkable cryobiotic nutrients - dancing, floating, paying a visit to Humpty, staring me in the eye - creature to creature from worlds a billion miles apart.
In 50 or so words, Williams expresses the wonder of science, of that joy in making a new discovery. It’s the kind of “cool” moment that keeps the story in the readers’ mind and inspires kids to become scientists or at least take an interest in the natural world. You can take a variety of steps to create a sense of wonder in your stories: n Ensure science is integral to your story - Don’t tack science onto a previously written story that was a western, a mystery or a romance. The whole reason for the central problem of your story must arise from an extrapolation in current science. For example, what if Martians invade the Earth? n Use science and technology to help generate dramatic tension -The extrapolations you make from today’s science should create conflicts, not just ease people’s daily lives. After all, the transporter can split Captain Kirk into “good” and “evil” personas. The two must come into conflict with one another and those around them. n Surprise us with the scientific advances’ effects - As Fredrik Pohl once wrote, “A good science fiction story should be able to predict not the automobile but the traffic jam.” No one foresaw that in the 1920s when Henry Ford started rolling out Model Ts. n Show how your characters react to the changes that arise from scientific advances - Cultural behavior shifts occur because of technology. Television, computers and cell phones all leave us more isolated by isolating us from direct, face-to-face personal conversation. Motor vehicles separate families by hundreds of miles because we are not...
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Tags:
dramatic tension, science, style, tone. diction
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Narrative drive
June 16, 2008
Ever read story before bed and find it so gripping that you stay up far later than you should just to find out what is going to happen? If so, you’ve been a “victim” of narrative drive. Narrative drive is the force that makes a reader feel that something is about to happen. The more powerful your narrative drive, the less likely the reader is to put down the story. All of the great works of science fiction have powerful narrative drives. But creating a powerful narrative drive involves a lot more than creating interesting worlds as does Frank Herbert in “Dune”, intriguing characters as does Orson Scott Card in “Ender’s Game” or a fascinating premise as does Isaac Asimov in “Foundation”. It is all of these things more: good plotting, mesmerizing settings, captivating characters, proper point of view selection, an absorbing theme and an artists’ handling of stylistic issues. So, while we can discuss elements of a story in isolation, as occurs on this Web site, always remember that a good story is the sum of these elements. To obtain narrative drive, then requires a full sense of a story’s various elements. Still, there are a couple of things to keep in mind to improve your story’s narrative drive: n Link description with action - Whenever you opt to describe a landscape or character, ensure that it serves the dual purpose of moving forward the story’s plot. n Avoid stiff writing by using repetitious and superfluous wording - Poor writing follows a “He did this then this happened” pattern while quality writing takes an “As he did this, this happened” approach. You Do It One way to master any craft is to model the greats who came before you. Select the first page of a story or novel that had you transfixed. Now create a new story that uses the same sentence patterns as that tale. However, make up new characters, settings and theme. What techniques does the master writer utilize that you haven’t in your previous writings? Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell

Tags:
action, description, style
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What is style?
May 31, 2008
Every author writes in a certain "style." Style is the choice of vocabulary and phrasing to create an effect that runs through the entire story. Consider this snippet from Arthur C. Clarke's short story "The Awakening": Marlan was bored with the ultimate bordeom that only Utopia can supply. He stood before the great window and stared down at the scuddling clouds, driven by the the gale that was racing past the foothills of the city. Sometimes, through a rent in the billowing white blanket, he could catch a glimpse of lakes and forests and the winding ribbon of the river that flowed through the empty land he now so seldom troubled to visit.
Now compare it it to this sample from Joe Haldeman's "Angel of Light": It began innocently enough. Christmastime and no money. I went down into the cellar and searched deeply for something to give the children. Something they wouldn't have already found during their hajjes down there. Both pieces make use of different stylistic techniques to creat a certain impression. Clark uses full sentences describing a panoramic scene and repeats words to give a sense of the sweeping ennui facing not only his main character but all of humanity. Haldeman, however, uses short, incomplete sentences to establish the slightly desperate nature of the everyday main character, who is having a conversation with you. On one level, each author’s style is unique because the words are a product of his own, unique mind. But even a lone author can create vastly different works by changing styles. Pick up a copy of Harlan Ellison's short story collection and compare the abstract "Repent, Harlequin!” said the Ticktockman" to his more conversational (but no less symbolic) "Jeffty is Five".
There are some basic guidelines for style that can help elevate the author from crude apprentice to respected craftsman. For example, varying in sentence lengths, using active rather than passive voice and avoiding cliches all make one's writing better. Recognizing these issues is important because style can be the difference between getting published or receiving a rejection letter. During future entries about style, we'll discuss those and other topics.
You Do It
Write a scene in a sweeping style like Clarke does in "The Awakening." Now rewrite the scene, using Haldeman's more conversational style. How does the scene's tone change? Does one style work better than the other for this scene? Why? Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
phrasing, style, vocabulary
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