Inventing Reality Editing Service Blog

Denouement

August 31, 2008

After the story’s falling action comes another brief section that wraps up the story. This conclusion is known as the denouement (pronounced day-noo-mon).


During the denouement – which usually is only a few paragraphs and sometimes as short as a single sentence long – the loose ends of the story are tied up. Usually there are minor questions, often not directly involving the main character, that need to be solved. In addition, this part of the story can serve as a catharsis for readers, relieving tension created in the story by offering a humor or revealing the story’s theme.


A good example of a denouement is the final scene of the “Star Trek: The Original Series” episode “The Trouble with Tribbles”. The episode involved Captain Kirk and crew using tribbles to uncover a Klingon plot to prevent the Federation from colonizing Sherman’s Planet. During the episode, the number of tribbles (which are born pregnant) threaten to overrun Kirk’s ship and the space station containing the wheat the Federation needs to develop the planet. In a humorous concluding scene, two small yet nagging questions are answered: Will the Federation be able to colonize the planet and what happened to all of the tribbles aboard the Enterprise? A dispatch from Starfleet quickly answers the first question and then Scotty reluctantly reveals he beamed the tribbles aboard the Klingon ship just before it warped out of orbit.


Sometimes the denouement is known as the “resolution”. It also is casually referred to as the “conclusion” or the “ending”.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: conclusion, denouement, ending, plot, resolution, ritual ending


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Falling action

August 30, 2008

Though your story may have reached its climax, the tale isn’t over yet. The author also should briefly describe the effects that the climax has on the characters. This section of the story is known as the “falling action.” It’s what happens to the main character as he descends the mountain that he has spent the entire story climbing.


When Luke Skywalker is given a medal during the celebration held in his and Han Solo’s honor at the end of “Star Wars IV: A New Hope,” we are watching the falling action.


Though the story’s central problem is solved in the climax, without the falling action the tale feels incomplete. The author typically needs to show that there is some payoff for the main character that underwent the change allowing him to emerge victorious during the climax. This payoff needs to be larger than simply defeating the antagonist. Restoration of order and some reward for the main character often needs to be described.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: climax, falling action, main character, plot


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Guidelines for writing the climatic scene

August 29, 2008

When writing a climatic scene, writers should follow a couple of simple guidelines:

n The climax must be the largest obstacle facing the main character and test him in the most significant ways - In the climax of “Star Wars IV: A New Hope”, not only Luke Skywalker’s piloting skills but also his faith in the Force are tested. Without the mastering of both, he cannot destroy the Death Star.

n The outcome heading into the climax should be uncertain - Often the antagonist holds the upper hand as the rising action ends. In “Star Wars IV:A New Hope”, an operational Death Star is bearing down on the rebel base, and the rebellion appears to be outgunned and outmatched. However, the reader’s understanding of Western storytelling techniques tells him that the main character should emerge victorious. This balance creates dramatic tension as the reader wonders how the rebels might overcome the Death Star when the odds are against them.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: central problem, climax, dramatic tension, main character, plot


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False ending

August 28, 2008

Sometimes for dramatic effect, writers employ a “false ending.” In this technique, after readers think the climax has been reached, the villain comes back one last time for a confrontation. An example is the first “Terminator” movie in which Sarah O’Connor apparently has destroyed the robot from the future in a steel factory. The Terminator’s metal skeleton rises from the flames, however, to pursue Sarah. The false ending actually is the last scene of the rising action.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: climax, false ending, main character, plot, rising action, villain


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Example of a climatic scene

August 27, 2008

An excellent example of a climatic scene is the rebel’s attack on the Death Star in “Star Wars IV: A New Hope.” As the scene begins, the tension has built to the point where if the rebels do not destroy the Death Star, they are doomed. Faster and more dramatic than any other scene in the movie, the assault on the Death Star even appears as if it will fail. Using the lessons learned through the story about the Force, however, Luke Skywalker succeeds in a climatic moment by firing the one in a million shot that destroys the Empire’s weapon of ultimate destruction. In doing so, the threat of the Death Star disappears, and the rebellion is saved.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: plot. climax, rising action, tension


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Climax

August 26, 2008

In every story, there comes a turning point or an ultimate moment in which the situation has become so intolerable that the main character must take a decisive step and emerge victorious. This scene is known as the climax.


Also called a “final obstacle,” the climax comes at the end of the story’s rising action. The main character metaphorically has reached the mountain top and either must push off the antagonist or be pushed off. Because of this, the climax is a scene of escalated action. It is that part of the story when the main character resolves the story’s central problem.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: climax, final obstacle, main character, plot, rising action


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Guidelines for rising action

August 25, 2008

When developing the rising action section of your story, there a few simple guidelines to follow. Ensuring these guidelines aren’t violated will help keep the story moving forward and increase the dramatic tension:

n Our hero never can give up – If he stops trying to overcome the central problem, the story would end. There may be moments where he doubts his abilities or the solution, but he cannot stop his counterthrusts against the protagonist until overcoming the central problem.

n The plot must thicken - With each level of rising action (or each effort to overcome the antagonist) ultimately solving the problem should become more difficult. This is known as a “thickening” of the plot. If each level or effort becomes less complicated, then the reader will know the story’s outcome and become less invested in the main character. Facing the biggest, most powerful monster first then a less powerful dog-sized monster and finally a virtually powerless bug-sized creature is anti-climatic.

n Good plotting involves “planting” - As developing the rising action, the author should reveal certain facts that later allow for plot twists. If this isn’t done, then the twist probably will appear artificial or forced. The trick to planting is ensuring that the upcoming twist doesn’t become so obvious that the reader knows it’s coming. It wouldn’t be a twist then.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: central problem, planting, plot, rising action, thickening


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Your main character must fail

August 24, 2008

As writing the rising action portion of your story, be aware that the main character must attempt to resolve his central problem yet always fail. There are several ways this failure can occur:

n Barrier - In this case, the main character’s solution is inadequate to the task at hand. For example, he may try to blow up a bioweapons, facility but his explosives are unable to penetrate an undetected force field.

n Misjudgment - The main character may misjudge what the problem is to be resolved. For example, the main character may give his girlfriend flowers in an attempt to make up after a fight, but she doesn’t accept them because she no longer has feelings for him so the gesture is meaningless. When the main character is guilty of misjudgment, often the problem moves even farther away from his solution and becomes more difficult to resolve.

n Partial solution - Sometimes the main character only solves elements of the problem. For example, when sent to assassinate a pair of scientists working on a biogenic weapon, he kills one but the other escapes.

n Temporary triumph - On occasion, the main character’s solution may only be a temporary fix. For example, the main character may succeed in destroying an invading alien race’s scout ship. Then a larger, more powerful scout ship arrives.

n Complication - The main character’s solution may work but has no immediate payoff. For example, to determine how to get home when lost, one needs to know where he is. The main character may discover that information, but he still needs to make the journey home.

n Reversal - There are instances when the main character’s solution actually makes the situation worse. For example, while destroying an enemy’s bioweapons lab, he accidentally releases deadly bacteria into the atmosphere - and the winds are carrying the germs right toward his nation.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: central problem, counterthrust, main character, plot, rising action


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Thrust and counterthrust

August 23, 2008

When the main character attempts to take charge of a situation and overcome his central problem, the author has created a scene in the rising action. This effort by the main character is called a “counterthrust.” In many ways, a story’s rising action is a series of thrusts and counterthrusts – the antagonist attempts to create an intolerable situation, or makes a thrust, and the protagonist (the main character) counters to restore a tolerable order.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: antagonist, counterthrust, plot, protagonist, rising action, thrust


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An example of rising action

August 22, 2008

To better understand rising action, consider the “Star Trek: The Original Series” episode “Mirror, Mirror” in which Captain Kirk and his landing party are transported into a mirror universe where the Federation is an empire and people behave more like pirates than civilized men. The opening few minutes of the episode in which Kirk and landing party, as being beamed aboard during an ion storm until realizing they’re no longer on their own Enterprise, marks the inciting incident. The rising action immediately begins as they try to resolve the problem of how to get home. First they must figure out where they are. Then Kirk must avoid an attempt on his life. Next his landing party must jury rig the transporter so they can be returned to their own universe. A race against time begins as they have a window of only a few hours to make the return beam out and as the mirror Spock has orders to kill Kirk by dawn. Then the mirror Spock and the mirror Sulu each try to kill Kirk. We reach the climax of the story when the mirror Spock cuts off their transporter power with only moments to go before their beam out window closes.


Kirk and his landing party face a number of obstacles that prevent them from resolving their central problem. Twists and turns, such as the attempt on Kirk’s life, add dramatic tension to the story. This tension grows until our heroes are faced with only two possibilities: either they will solve the central problem or utterly fail. At that point, the story enters its climax, usually near the story’s end.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: central problem, climax, dramatic tension, inciting incident, plot, rising action


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Rising action

August 21, 2008

In a sense, every story is a race against time. The main character ultimately must reach a point where the situation he finds himself in is unbearable, where a turning point or a final decision must be reached. The space between when this situation or crisis is introduced (the inciting incident) until when the turning point or final decision is reached (the climax) is known as rising action. Sometimes this part of the story is referred to as “complications.”


During the rising action, the main character tries to resolve his central problem but is unable to. The rising action includes the twist and turns of the story. In many ways, for the man character the rising action is like going up a hill - hence the “rising” – but he faces obstacles as doing so – hence the “action.” Each instance of the main character attempting to solve the central problem but failing is known as a “dark moment.”


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: central problem, climax, complications, dark moment, inciting incident, plot, rising action


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Emotional disturbance

August 20, 2008

Often a story is not about defending the world from some outside menace (see out-of-whack event) or about obtaining some item (see macguffin) but is about overcoming some internal, man vs. himself struggle. In science fiction workshops, this type of storyline is called an emotional disturbance.


The Science Fiction and Fantasy Writers of America, Inc. define an “emotional disturbance” as “when a character’s inner state is unstable and he must do something to restore equilibrium.” In short, to solve the main problem of the story, the main character must undergo an inner journey of self-discovery and change.


A common example of an emotional disturbance is Luke Skywalker’s journey from self-doubting farm boy to a confident Jedi knight, as seen in “Star Wars IV-VI.” Skywalker garners skills and a deeper understanding of the universe – and himself along the way – through the mentoring of Obi-wan Kenobi and Yoda. These experiences cause him to grow intellectually and spiritually.


Often stories that center on an emotional disturbance include an out-of-whack event or a macguffin. Skywalker wouldn’t have experienced an emotional disturbance if not for an out-of-whack event – the rebel theft of the Death Star blueprints – that set the movie series into motion. In quest novels, such as “The Lord of the Rings”, the seeking of an object often sends the main character on a journey that parallels his internal struggle and growth. Usually the main character must overcome some internal flaw in order for the out-of-whack event to be resolved or for the object to be recovered.

Sometimes, however, the emotional disturbance is the reason the out-of-whack event occurs. This typically occurs in stories where he main character falls, and we learn through his descent about the nature of good and evil. Such is the case in “Star Wars III” in which Anakin Skywalker’s gradually shift to the dark side helps cause the collapse of the Republic.

You Do It
Look back at the story openers you wrote for that involved an out-of-whack event and a macguffin. Now add to one of the openers (or rewrite it if necessary) to incorporate and emotional disturbance.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: inciting incident, macguffin, main character, out-of-whack event, plot


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Macguffin

August 19, 2008

Not all stories are about restoring order in the universe or overcoming some personal conflict. Sometimes the plot revolves around the search for an item that will elevate the main character’s position in the world or will prevent an evil force from gaining the upper hand. This item is called a macguffin, a term coined by Alfred Hitchcock.


The macguffin could be a chalice that promises immortality (King Arthur’s holy grail stories), the One Ring (“Lord of the Rings”), a valuable piece of art (“The Maltese Falcon”), a magic jewel, a secret formula – anything that is so highly desired that it creates obstacles and challenges for the main character who tries to obtain it.


If using a macguffin in your story, two questions must be answered. First, why is the object valuable? If the importance (and usually the exoticness) of the object is explained, the reader will quickly lose interest as the story has little point. After all, every one of us spends time looking for mundane objects. A second question to answer is why are the characters motivated to obtain the macguffin? To say the object is valuable is not enough, for one man’s treasure often is another man’s junk. Usually a character needs some overwhelming reason to desire an object, such as the thirst for immortality or a desperate need for money.


You Do It
Create a macguffin. Why is this object valuable? What are a protagonist’s and an antagonist’s reasons for possessing this object? Now write a 100-word opening to a story that establishes the plot hinges around obtaining the macguffin.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: inciting incident, main character, opening, plot, rising action


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Easter eggs

August 18, 2008

Sometimes the real pleasure of writing – and reading - isn’t about a well-crafted tale with a fast-moving plot involving intriguing characters set in a well-described landscape. After all, penning such a story entails a lot of sweat, and for readers, they expect nothing less than a well-developed piece. Instead, the real smile comes when the author leaves a special treats for the reader, such as hiding some surprise not germane to the story. These surprises are called “easter eggs”, a term science fiction writing workshops have borrowed from the jargon of computer programming.


For example, an author might encode, with the first letters of consecutive sentences, some message to the reader. In other instances, the author may use obscure allusions, such as what James Lecky does in his recently published “The Season Without Sun”. In the Lecky’s story, the antagonists are a people called the “Dajzyn” - the Tuva word for “enemy.” Tuva is a Russian republic on the central steppes of Asia, which one theory posits is where homo sapiens came from when moving into Ice Age Europe, the apparent setting of this story.


The pleasure for the author is akin to being part of an inside joke. The pleasure for the reader comes in possessing a deeper understanding of the piece – or at least in knowing that he’s one of the few who got the inside joke! It strengthens the bond between writer and reader.


If placing an easter egg into your story, remember that it usually is hidden deep within the text. It shouldn’t disrupt the narrative’s flow. After all, the easter egg often is superfluous to the story. In addition, don’t sacrifice time crafting and polishing the story to hide an easter egg. The reason a reader opts to look at your story is to enjoy a quality tale. The easter egg is just a fun surprise.

You Do It
Look back at a story you’ve been working on. Is there a way you can hide an easter egg by giving the name of a character, an alien species or a locale a special meaning and that adds textured meaning to the story, say by using a word from another language? Ask yourself what the character, species or place symbolize and using online dictionaries, look for non-English words that would might be used.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: allusion, cookies, style, symbolism, tuckering


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Best science fiction short stories

August 17, 2008

The short story has been called the perfect format for the science fiction tale. Here’s a list of classic science fiction short stories.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: authors, great science fiction, short story


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Rear-view mirror descriptions

August 16, 2008

When writing action scenes, avoiding rear-view mirror descriptions typically is a good idea. In such a description, an object is described only after they’ve been part of the action. For example, “He slid into the cave hole that his foot had just felt.” This type of writing allows the reader to see the setting only after the character has interacted with it – in short, it’s like looking at a landscape through a rear-view mirror.


Such writing diminishes the reader’s ability to feel the story’s dramatic tension and to feel the character’s urgency. It strains the story’s verisimilitude because the character appears to be extremely lucky as he is able to get out of any jam thanks to the author’s good blessings.


This type of description is a common error of novice writers, so not surprisingly this term often is most heard is writing workshops. In fact, it was coined at the Cambridge Science Fiction workshop.


To avoid rear-mirror descriptions, lay out in advance the setting, including all objects with which the characters later will interact. In addition, reverse the order of sentences or phrasing within them so that the object appears before it is acted upon. The above example of a rear-view mirror description could be rewritten as “His foot slipped into an opening in the dark rock. It felt just large enough to accommodate him. “This must be the cave entrance,” he thought. He slid into the hole."

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: description, rising action, setting


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Correct usage

August 15, 2008

Some words are frequently used incorrectly - that is, the wrong definition is assigned to the word. Misuse of such words can wreck a reader’s suspension of disbelief by jarring them out of the story. It also can wreck an editor’s confidence in you as a storyteller. Here is a list of commonly confused and misused words that I’ve seen in the work of novice writers.

Breathe vs. breath
“Breathe” is to inhale and exhale, as in “We must breathe oxygen to stay alive.” “Breath” is a solitary moment of inhaling or exhaling or the actual air that is inhaled/exhaled, as in “He stopped to catch his breath” or “His breath stunk like garlic.”

Its vs. it’s
“Its” is the possessive form of “it”, as in “The sun shined high overhead, its brightness warming his face.” “It’s” is a contraction for “it is”, as in “It’s just like the one my father wore.” (“It is just like the one my father wore.”)

Literally vs. figuratively
“Literal” means you’re saying exactly what happened “Figurative” means you’re speaking metaphorically So, during a headache, one’s head “figuratively explodes” not “literally explodes”

Mam vs. ma’am
“Mam” refers to a member of a Mayan people of southwestern Guatemala or to the language they speak. “Ma’am” is the correct spelling of the polite address of a woman, as in “Thank you for the change, ma’am.”

Sensuous vs. sensual
“Sensuous" means to appeal to the senses or to have strong sensory appeal, as in “The Klingon found the Grapok sauce sensuous.” “Sensual” pertains to fleshly or sexual appeal, as in “The Klingon warrior found B’etor’s ample bosom quite sensual.”

Sight vs. site
“Sight” is what you see, as in “Watching the flying saucer land was the strangest sight he’d ever seen.” “Site” is a location, as in “The landing site was in a secluded, wooded area.”

Your vs. you’re
“Your” is a possessive form of “you”, as in “Did you remember to bring your ray gun?” “You’re” is a contraction for “you are”, as in “You’re one ace shot with that ray gun, Johnny!”

You Do It
Go back through a story or novel you’re working on and check the words for correct usage.

Visit my Web site about writing science fiction,
Inventing Reality.

(c) 2008 Rob Bignell

Tags: editing, proofreading, style, usage


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Punctuation rules

August 14, 2008

There are a lot of great writers out there but only so many novels and short stories that book companies can publish. To prevent your piece from having a competitive disadvantage, you’ll want to ensure it is as publishable as possible when the editor picks it up. That includes enduring your piece follows all of those punctuation and capitalization rules that back in grammar school that led us to many a daydream about being on an exotic alien world or hunting dinosaurs in the Jurassic.

Not following these rules instantly makes your story more difficult to read. And despite a great plot line and descriptions, your editor will be thinking of how much time he’s going to have to spend correcting your work – time he doesn’t really have. When there’s another piece in a pile of submissions that probably is as good as yours, he’s likely to set aside your story in favor of one that won’t overburden him.

During my editing experience, I’ve seen the same set of capitalization and punctuation errors repeated in many pieces. Here’s a list of them.

Commas
After attribution

If a quotation that is a single sentence is split by attribution, use a comma after the attribution.
RIGHT: “Luke of Tatooine,” called Obi-wan Kenobi, “use the force!”
WRONG: “Luke of Tatooine,” called Obi-wan Kenobi.  “Use the force!”
RIGHT:  “Luke of Tatooine, use the force!” said Obi-wan Kenobi.  “Only then can you defeat Darth Vader!”
WRONG: “Luke of Tatooine, use the force!” said Obi-wan Kenobi, “only then can you defeat Darth Vader!”
Before words of address
In quotations/dialogue, place a comma before the name of the person being addressed. This often helps separate the name of who is being addressed from a preposition that comes before it.
RIGHT: “We don’t know where they came from, Mr. Spock.”
WRONG: “We don’t know where they came from Mr. Spock.”
Before quotations
If the attribution comes before the quotation, set off the attribution with a comma.
RIGHT: Han Solo grinned then added, “You’re surrounded.”
WRONG: Han Solo grinned then added “You’re surrounded.”
Compound sentence
Use a comma before the conjunction (and, but, or) if a complete sentence can be made out of the words on either side of the conjunction.
RIGHT: The elder man’s face paled, and at last his breathing froze.
WRONG: The elder man’s face paled and at last his breathing froze.
RIGHT: The elder man’s face paled and then stiffened.
WRONG: The elder man’s face paled, and then stiffened.
Too
Generally the word “too” is set off with commas.
RIGHT: Christopher Pike was captain of the USS Enterprise, too.
RIGHT: Christopher Pike, too, was captain of the USS Enterprise.
WRONG: Christopher Pike was captain of the USS Enterprise too.
WRONG: Christopher Pike too was captain of the USS Enterprise.
Who
Generally, phrases beginning with “who” are set off with commas when they appear after the name of the person to “who” refers.
RIGHT: He thought of that day at the spaceport when he’d said goodbye to his father, who was returning to Star Service duty.
WRONG: He thought of that day at the spaceport when he’d said goodbye to his father who was returning to Star Service duty.

End marks
An end mark is a period, question mark or an exclamation mark.
Number needed
Only one end mark is needed at the end of sentence. A period (or a comma for that matter) does not need to follow an exclamation point.
RIGHT: Fire your ray guns!
WRONG Fire you ray guns!.
RIGHT: “Fire you ray guns!” the captain shouted.
WRONG: “Fire...
[More]

Tags: commas, end marks, punctuation, semicolons, style


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Great science fiction authors

August 13, 2008

Looking for a good science fiction book to read? Try one from any of the authors in this list. These writers have published a number of excellent novels and short stories in the genre.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: authors, reading, science fiction


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Out-of-whack event

August 12, 2008

Often the opening of a story involves some incident that upsets the status quo. In doing so, the main character faces the challenge of restoring order in the world.


This incident is known as an “out-of-whack event,” which is “when the story concerns a character who stable life is knocked out of whack by an external event,” as the Science Fiction and Fantasy Writers of America, Inc., defines it.


Consider this example of a story opener that employs an out-of-whack event:

Peter Hanswurst sniffed indignantly. A gray circle of withered plants lay in the middle of his field, an otherwise perfect patch of green soybeans alternating with black dirt that ran into the horizon. The hot Midwestern sun beat down on him, and he wiped sweat from his forehead. Hanswurst figured the circle was no more six feet across, a miniscule fraction of the entire field, and one he decided that was small enough to eradicate.

In this story, farmer Peter Hanswurst finds his world out-of-whack: a strange circle of dead plants sits in the middle of his otherwise perfect field. He now will spend the story trying to rid the field of the circle – and face a number of obstacles in doing so.

Starting a story with an out-of-whack event is a time-honored tradition in Western storytelling. Indeed, Aristotle touted it.

Usually the out-of-whack event happens at the story’s beginning. Sometimes it even occurs before the story begins, as the tale starts with the main character already engaged in the struggle to get his life back in order. If the excerpt above started with Peter Hanswurst plowing under the dead plants in the gray circle, the out-of-whack event would have occurred before the story began.

If using an out-of-whack event, don’t wait too long to introduce the incident. If you do, you risk having the story move too slowly and missing out on a great opportunity for a narrative hook.

You Do It
Write a 100-word opening to a story that begins with an out-of-whack event. Describe how the main character’s world is thrown into disarray by some event imposed upon him.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: main character, narrative hook, opening line, plot


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Narrative hook

August 11, 2008

One sign of a good opener is that it makes the reader want to continue with the story. Using a fishing metaphor, a good opener “hooks” the reader.


Writers who catch the reader have employed a successful narrative hook. A narrative hook involves dangling elements of the story before the reader so he can’t help but bite. This is done by making the reader want to know more - the who, what, where, when, how and why of the story.


Consider this story opener:

Jord ducked around the corner, pressed himself hard against the damp wall, wishing he could fade into it. His eyes darted toward the wall’s edge, hoping to catch the shift of a shadow, a movement of brush, any sign at all that they were close.

Notice how it dangles elements of the story. The reader wants to know why Jord is running and who is chasing him. The reader wants to know if Jord will get caught.

Successful narrative hooks usually begin the story in the middle of the action. Conflict already is underway. Beginning a story this way immediately creates dramatic tension, which for most readers is the delight of the narrative.

You Do It
Write a 50-word opening to a story in which you leave the reader asking “What will happen next?” and “Why is this happening?”

Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell

Tags: dramatic tension, inciting incident, opener, opening line, plot


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Fictional dream

August 10, 2008

When writing any story, your goal ought to be to create and maintain a fictional dream, or an “illusion that there is no filter between reader and events that the reader is actually experiencing what he is reading,” as the Science Fiction and Fantasy Writers of America, Inc. defines it.


For the reader, one of the joys of literature is to be immersed in the fictional dream. As a writer, there may be no greater disservice to your reader than to break this illusion. As science fiction author and editor Stanley Schmidt once wrote, “Your job as a writer is to make your reader forget that he or she is reading …”


The stronger the fictional dream, the more immediate the story and its characters are to the reader. The payoff for the author is that his story’s message will stick longer with the reader – never mind that the author’s stature (and sales) correspondingly will rise.


Readers pick up a novel or turn to a short story in a magazine ready to enter a fictional dream. Like a football team that can score at will over an opponent, the author gives away the victory when he repeatedly fumbles.

To maintain the fictional dream, avoid committing these errors when writing:

n Pointless digressions - The reader expects that every sentence will move the story forward. Taking a side trip that serves no purpose in the tale delays this forward momentum, which should only increase until the story reaches its climax.

n Expository lumps - Explanations of procedures, how devices operate and future history often run too long and again break the story’s forward momentum. The best way to explain something is to show it in action and have characters give brief, partial hints so readers through their own thinking can figure out it out for themselves.

n Lists - Even worse than a lump is a list. The items in the list usually are superfluous to the story. If they aren’t, then their importance ought to be incorporated into the action.

n Turgid prose - Bombastic or pompous phrasing sounds unnatural. Authors should write as if holding a conversation with the reader, not lecturing and talking down to him.

n Unrealistic characters - If a character appears false, then the reader won’t identify with him or will find his actions unbelievable. Premise with holes in it – Stories make arguments and draw conclusions. If the argument is satisfactorily supported or steps skipped to reach a conclusion, the reader will questions about the story rather than enjoy it.

n Shifts in viewpoint - Changing the perspective from which a story is told can be jarring to the reader.

n Telling rather than showing - By telling what happens, as if giving stage directions, the reader is distanced from the action and the characters.


You Do It
Review your writings for content that might break the fictional dream. Rewrite one of those sections.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: fictional dream, getting started, plot, show vs. tell, style


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Famous science fiction television programs

August 9, 2008

Need to sit on the couch and veg out for a while with a science fiction television show? Try one of these great (and sometimes not so great) programs.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: science fiction, television


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Great science fiction movies

August 8, 2008

Looking for a good science fiction movie to watch?  Try a classic from this list.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: movies, science fiction


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Famous science fiction novels

August 7, 2008

Looking for a good science fiction novel to read? Try one of these classics.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: novellas, novels, science fiction


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Cliches

August 6, 2008

A quick way to strengthen your writing is to replace (or just avoid altogether) overused expressions and phrases. Such expressions and phrases are known as clichés. They include terms such as “avoid like the plague”, “beat around the bush” or “kiss of death”.


Such expressions are so overused that they’ve lost their force. While most readers understand the point being made by a cliché, few understand the origin of and meaning behind the expression. In addition, because of their overuse, clichés sound trite.


Rather than rely on clichés, writers who’ve mastered their craft develop more clever ways of expressing an idea or feeling. These clever expressions delight readers. After all, part of the fun of reading is seeing how writers play with words. Putting them together in unique, evocative ways isn’t just fun for the reader – it’s part of the joy of writing.


Here’s a list of common clichés to avoid:

ace in the hole

ace up your sleeve

acid test

airing dirty laundry

all in a day's work

all talk, no action

all thumbs

all wet

all's fair in love and war

almighty dollar

always a bridesmaid

ambulance chaser

another day, another dollar

ants in your pants

apple-pie order

arm and a leg

armchair quarterback

army brat

art imitates life

artsy-craftsy

artsy-fartsy

as luck would have it

as old as time

at loggerheads

babe in the woods

back against the wall

back in the saddle

back to square one

back to the drawing board

bad to the bone

badge of honor

ballpark figure

balls to the wall

baptism of fire

bare bones

bark up the wrong tree

bat out of hell

bats in the belfry

battle royale

beat around the bush

beat the bushes

beats me

behind the eight ball

bent out of shape

best foot forward

bet your bottom dollar

better half

better late than never

better mousetrap

better safe than sorry

better than ever

better the Devil you know

between a rock and a hard place

beyond the pale

big as life

bigger they are (the)

bird in the hand

birds and the bees

birds of the feather

bite the dust

bite your tongue

bitter disappointment

black as coal

blast from the past

bleeding heart

blind as a bat

blood is thicker than water

blood money

blood on your hands

blow this pop stand/joint

blushing bride

boil it down to

booze and broads

bored to tears

born and raised

born with a silver spoon in your mouth

born yesterday

bottom line

brain drain

brass tacks

bring home the bacon

brother's keeper (thy)

bull by the horns

bull in a china shop

bump in the night

busy as a bee

but seriously

by and large

calm before the storm

candle at both ends

case of mistaken identity

cat out of the bag

caught red-handed

chapter and verse

checkered career

chickens come home to roost

cleanliness is next to godliness

clear as a bell

clear as mud

cold shoulder

communist conspiracy

conniption fit

could care less

couldn't care less

couldn't get to first base

countless hours

creature comfort

crime in the street

curry favor

cut a fine figure

cut and dried

cut to the chase

cut to the quick

cute as a button

darkest before the dawn

dead as a doornail

death and destruction

death and taxes

death's doorstep

devil is in the details

dim view

dog days dog in the manger

doubting Thomas

down and dirty

down in the dumps

down to earth

drive you up a wall

dutch uncle

dyed in the wool

ear to the ground

easier said than done

easy...

[More]

Tags: cliches, style


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Verb tense

August 5, 2008

A common mistake among novice writers is shifting within their story so that events are occurring in the now but then in the next paragraph are happening in the past. This is a sign that the writer is changing verb tenses.


There are two common verb tenses in which you could write. Most typically used is “past tense”. In this case, the story’s events are told as if they’ve happened in the past (never mind that your story may be set in the future – the reader actually is hearing about the events from a future beyond which the story is told):


Col. Noel turned away from the reflection of his wrinkled face in the starcraft’s portal. Nothing to see but dust and gas anyway, he muttered to himself. His baggy eyes glanced at the gamma ray radiation sensors; soon the ship would enter the glowing cloud’s open center, where immortality awaited him. He moved toward the helm but cringed as the arthritis in his knee spiked. There was nanomedicine for the infirmity, but taking the capsules only reminded him of his body’s inevitable slow destruction. He sighed, resorted to giving the computer a voice command to slow speed, noticed a rasp in his words that had never been there before.

The other verb tense used in stories is “present tense”. In the case, the story’s events are unfolding exactly at the same time that the reader reads them. Notice how the above example of past tense writing changes when rewritten in present tense:

Col. Noel turns away from the reflection of his wrinkled face in the starcraft’s portal. Nothing to see but dust and gas anyway, he mutters to himself. His baggy eyes glance at the gamma ray radiation sensors; soon the ship would enter the glowing cloud’s open center, where immortality awaited him. He moves toward the helm but cringes as the arthritis in his knee spiked. There was nanomedicine for the infirmity, but taking the capsules only reminds him of his body’s inevitable slow destruction. He sighs, resorts to giving the computer a voice command to slow speed, notices a rasp in his words that had never been there before.

Writers should stick to one tense when writing. Shifting between tenses jars the reader.

In addition, writers rarely should use present tense. In the hands of a master (such as Margaret Atwood in her novel “The Handmaid’s Tale”, it can be used to great effect by creating a sense of immediacy and making the narrators’ voice unique. But present tense largely is an unnatural way of telling a story. After all, which of the two versions of Col. Noel’s tale do you prefer?

You Do It
Write a 100-word piece, about a character walking through an alien landscape, in past tense. Now rewrite it so it’s in present tense. Which one sounds more natural? Which one do you prefer?

Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell

Tags: past tense, present tense, style


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Show vs. tell

August 4, 2008

Perhaps the most common mistake among novice writers is that tell rather show.


To “tell” what happens is to state it directly, as might occur in a newspaper article. For example:


Lambert was excited to see another boot print.

To “show” what happens, however, is to present the events without being told directly how one feels or reacts. The above example of “telling” could be rewritten to show Lambert’s excitement:

“There’s another one!” Lambert said, pointing at the boot print.

The “show” example is far more dynamic writing. It helps create for the reader a sense of illusion that he is in the story, observing and even participating in the action. This helps generate dynamic tension and causes the reader to invest more in the character.


As a fiction writer, you’ll want virtually all of your sentences to show rather than tell. There a few instances when the author needs to “tell” – such as quickly providing a back story or to make dialogue sound realistic – but such occurrences should be rare.


As writing, look for words such as “was” “were” “is” “be” and “being”. These words usually indicate you’re telling rather than showing. Also, watch for nouns that are emotions, such as “angry”, “sad”, “happy”. Such words usually mean you’re telling rather showing. Rewrite those sentences so that you’re describing the action.


Showing rather than telling can be hard work for writers. Finding just the right words to describe how someone is excited or angry requires more thinking about the scene. But it’s well worth the slowdown and the sweat. You’ll have a much better story – and one that’s much more publishable as well.


You Do It
Rewrite the following sentences so that they show rather than tell (sometimes you’ll need more than a lone sentence to describe the emotion or action):
n Thales was mad.
n The children became scared of Thales.
n Thales was embarrassed.
n Thales felt pain as he walked.
n Anaximander found his teacher amusing.


Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell


Tags: description, dramatic tension, passive voice, style


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A place to write

August 3, 2008

One of the obstacles facing beginning writers is finding a place where they actually can write. Too often our responsibilities and modern civilization’s many distractions don’t allow for a moment – or place - of peace and quiet in our lives. Yet, just such a place where we can put our fingers to keyboard or pen to paper for a while is necessary if we are to write.


To be a writer, you must find a place where you can write with few distractions. That means no new magazines or books in easy reach, no TV, email or Internet to take your focus off the task. It must be a place where others will not carry on a conversation with you. For some, this place is the kitchen table, for others a den, for yet more the coffee shop.


In addition, your writing place should be stocked with what you need so you don’t spend valuable time looking for those items. Always keep on hands items you need to write: laptop/desktop computer, paper, pens, dictionary, whatever it is that will keep you from getting out of the chair so words aren’t flowing from your fingertips.

Wherever you do write, ensure that you can avoid ergonomic issues - repetitive motions (carpel tunnel syndrome, tendonitis), awkward positions, improper lighting. If writing becomes physically stressful, you’re not likely to keep at it. So avoid the library with the too low/too high of a table, the tree in the park that doesn’t offer back support, the coffee shop where the sun glares through the windows so you can’t see your laptop’s screen.

Remember, to become a successful writer, you must write. And part of writing is finding “a room of one’s own” to practice your craft.

You Do It
Turn a bad experience trying to write into story gold: Think back to a place where you could not get anything written; now pretend that you were a prisoner there in an intergalactic war, and write a 250-word scene describing your trials and tribulations.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: distractions, getting started, writers block


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Value of reading

August 2, 2008

Though literacy is at among its highest rates ever in America, the amount of time spent reading is among the lowest in a century. Television, motion pictures, the Internet, video games and a myriad of other activities all draw people away from books and magazines.


As writers, I suggest we have an obligation to help support our colleagues by reading their works.


Ironically, for most writers, reading other peoples’ works is often what prevents them from writing! There’s a lot of good works out there, and sitting in our easy chairs with the latest science fiction novel reading them keeps many writers from instead sitting before their word processors. Some would-be writers even find themselves intimidated by the quality of their favorite writers and so never put pen to paper. A little self-discipline and self-confidence is all these would-be writers really need.

Some writers, however, just plain don’t read anything – other science fiction, science journals or magazines, newspapers. They’re content to get their dose of science fiction from the Sci-Fi Channel or Netflix. Yet, if you don’t like reading science fiction, how could you possibly enjoy writing it?

You’ll want to read other science to:
n Understand the genre’s conventions -Science fiction works differently than fantasy, horror and mainstream fiction. While all share commonalities, science fiction approaches them in as unique of ways as a mystery or western would. Immersing oneself in the literature helps a writer better grasp those conventions.
n Pick up writing tricks – Good writers know how to avoid writing problems, and as a writer you’ll often read analytically and notice how those problems were handled. This will prove useful when you write your own stories.
n Avoid repeating ideas already used – Science fiction in television and movies almost always steal ideas already explored in novels and short stories. Even groundbreaking television shows such as “Star Trek: The Original Series” borrowed most of its concepts – faster than light travel, ray guns, a federation of planets, a star service, the transporter - from already published works. Drawing your science fiction from Hollywood’s version is using an idea twice-removed from its source.
n Generate ideas for your own stories – Often an unexplored premise or setting in a story can lead to new story ideas. Thanks to its depth, written science fiction offers an ocean’s worth of ideas.

So get out there and read!

You Do It
Select a novel of great science fiction at your local library or bookstore and read it. Generate five story ideas from the book. List these story ideas in your project bible or journal.
 

Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell

Tags: generatiung story ideas, getting started, reading


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Coming up with story ideas

August 1, 2008

A common question of science fiction writers is “where do you come up with your ideas?” There’s no easy answer – ideas for stories come to writers in a number of ways. There’s no easy step-by-step process for developing ideas.
 

When coming up with a story idea, it’s best to remember that science fiction is about extrapolation. Imagination is the fuel that runs extrapolation.


Fortunately, there are some ways you can pump the imagination to get ideas flowing. Most good writers possess the qualities that ensure their imagination never goes dry. Among those qualities are:

n Observant - Many ideas come from noticing peculiar aspects of people’s behavior or oddities in how the world works.

n Curiosity about other people and things – Science fiction writers particularly are curious about people and things as related to science, and specifically about the effects of change, usually caused by advances in science.

n Explore your world – You can discover the world either by actual adventure or vicariously by reading (and then through a diversity in reading materials, meaning don’t limit yourself to only science fiction).


Over the years, I’ve collected tips from published writers about how they come up with story ideas. Here are some of them:

n Anthropologize - What might a group that exists now be doing in 50 years?

n Brainstorm/extrapolate - Imagine a new invention. How might it change a profession? What dramatic tale can be told if these changes occur?

n Create maps of imaginary places – Draw coastlines, mountains, cities, nations, star lanes then develop a story around them.

n Distill conflicts into lists - What are incompatible desires and aims that someone could experience? Then match it to an appropriate “What if?” (a situation that aggravates or accentuates conflict).

n Fictionalize yourself in an unresolved situation that someone else faces – How would you resolve the problem?

n Find conflicts in everyday life - Look at the problems those around you are going through and have your characters resolve them in their universe.

n Keep abreast of scientific research and technological development – Resolve the current mysteries of science through fiction. Good sources for new science news are Science DailyNew Scientist, Astronomy, Nature, Astrobiology.net, and my astrobiology blog, Alien Life.

n Place a person you know in a different setting - For example, place an urbanite on a Southern farm or a school janitor in a corner office of a high-tech firm. How does their lifestyle and view on life change? You now have a character and a setting. Next, imagine that a problem occurs, upsetting their routine. You now have a plot.

n Read both science fiction and other good literature - You’ll get ideas by noticing points that are unexplored consequences of the central premise, or turn the central premise on its head. Read bad literature, too – if reading critically, you’ll learn from their errors.

n Start with a “novum” and ask “What if?” – A novum is some element introduced to our world that doesn’t now exist in it, such as the arrival of aliens, a spaceship that can travel faster than light or an artificial intelligence. Ask “Who would fear that? Who has something to lose by the addition of this novum to his world/universe?


Remember, there’s nothing wrong with letting ideas ripen for months or years if necessary. But never forget that ultimately to be a writer, you must write. Even writing a story around what you consider a “bad idea” is better than never writing at all.

You Do It...
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Tags: brainstorming, getting started, novum, stoy ideas, writers block


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