Ticking clock
September 6, 2008
Many science fiction and action-adventure tales give their main character a finite amount of time to solve a problem. The ever-accelerating starship has only so many minutes before its structural integrity will fail. The terrorists’ nuclear bomb will explode in so many hours. Only a few days remain before the asteroid strikes the Earth. These time limits are called “ticking clocks.”
To some degree, all stories employ a ticking clock as part of their plot. If they didn’t, the tale would careen aimlessly. Because the story must end, it must reach a breaking point, or climax, where the problem either is or isn’t solved. That climax is when the ticking clock strikes twelve.
To increase dramatic tension, the main character should recognize throughout the rising action that time is running out for him. His sense of urgency should increase as the time available to him diminishes.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
climax, main character, plot, rising action
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Falling action
August 30, 2008
Though your story may have reached its climax, the tale isn’t over yet. The author also should briefly describe the effects that the climax has on the characters. This section of the story is known as the “falling action.” It’s what happens to the main character as he descends the mountain that he has spent the entire story climbing.
When Luke Skywalker is given a medal during the celebration held in his and Han Solo’s honor at the end of “Star Wars IV: A New Hope,” we are watching the falling action.
Though the story’s central problem is solved in the climax, without the falling action the tale feels incomplete. The author typically needs to show that there is some payoff for the main character that underwent the change allowing him to emerge victorious during the climax. This payoff needs to be larger than simply defeating the antagonist. Restoration of order and some reward for the main character often needs to be described.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
climax, falling action, main character, plot
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Guidelines for writing the climatic scene
August 29, 2008
When writing a climatic scene, writers should follow a couple of simple guidelines:
n The climax must be the largest obstacle facing the main character and test him in the most significant ways - In the climax of “Star Wars IV: A New Hope”, not only Luke Skywalker’s piloting skills but also his faith in the Force are tested. Without the mastering of both, he cannot destroy the Death Star.
n The outcome heading into the climax should be uncertain - Often the antagonist holds the upper hand as the rising action ends. In “Star Wars IV:A New Hope”, an operational Death Star is bearing down on the rebel base, and the rebellion appears to be outgunned and outmatched. However, the reader’s understanding of Western storytelling techniques tells him that the main character should emerge victorious. This balance creates dramatic tension as the reader wonders how the rebels might overcome the Death Star when the odds are against them.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
central problem, climax, dramatic tension, main character, plot
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False ending
August 28, 2008
Sometimes for dramatic effect, writers employ a “false ending.” In this technique, after readers think the climax has been reached, the villain comes back one last time for a confrontation. An example is the first “Terminator” movie in which Sarah O’Connor apparently has destroyed the robot from the future in a steel factory. The Terminator’s metal skeleton rises from the flames, however, to pursue Sarah. The false ending actually is the last scene of the rising action.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
climax, false ending, main character, plot, rising action, villain
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Climax
August 26, 2008
In every story, there comes a turning point or an ultimate moment in which the situation has become so intolerable that the main character must take a decisive step and emerge victorious. This scene is known as the climax.
Also called a “final obstacle,” the climax comes at the end of the story’s rising action. The main character metaphorically has reached the mountain top and either must push off the antagonist or be pushed off. Because of this, the climax is a scene of escalated action. It is that part of the story when the main character resolves the story’s central problem.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
climax, final obstacle, main character, plot, rising action
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An example of rising action
August 22, 2008
To better understand rising action, consider the “Star Trek: The Original Series” episode “Mirror, Mirror” in which Captain Kirk and his landing party are transported into a mirror universe where the Federation is an empire and people behave more like pirates than civilized men. The opening few minutes of the episode in which Kirk and landing party, as being beamed aboard during an ion storm until realizing they’re no longer on their own Enterprise, marks the inciting incident. The rising action immediately begins as they try to resolve the problem of how to get home. First they must figure out where they are. Then Kirk must avoid an attempt on his life. Next his landing party must jury rig the transporter so they can be returned to their own universe. A race against time begins as they have a window of only a few hours to make the return beam out and as the mirror Spock has orders to kill Kirk by dawn. Then the mirror Spock and the mirror Sulu each try to kill Kirk. We reach the climax of the story when the mirror Spock cuts off their transporter power with only moments to go before their beam out window closes.
Kirk and his landing party face a number of obstacles that prevent them from resolving their central problem. Twists and turns, such as the attempt on Kirk’s life, add dramatic tension to the story. This tension grows until our heroes are faced with only two possibilities: either they will solve the central problem or utterly fail. At that point, the story enters its climax, usually near the story’s end.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
central problem, climax, dramatic tension, inciting incident, plot, rising action
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Rising action
August 21, 2008
In a sense, every story is a race against time. The main character ultimately must reach a point where the situation he finds himself in is unbearable, where a turning point or a final decision must be reached. The space between when this situation or crisis is introduced (the inciting incident) until when the turning point or final decision is reached (the climax) is known as rising action. Sometimes this part of the story is referred to as “complications.”
During the rising action, the main character tries to resolve his central problem but is unable to. The rising action includes the twist and turns of the story. In many ways, for the man character the rising action is like going up a hill - hence the “rising” – but he faces obstacles as doing so – hence the “action.” Each instance of the main character attempting to solve the central problem but failing is known as a “dark moment.”
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
central problem, climax, complications, dark moment, inciting incident, plot, rising action
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Chekhov’s gun
July 27, 2008
You’ve probably read several stories in which upon reading their climax in which the hero uses some object to help him achieve victory, thought to yourself, “Hey, that object was mentioned earlier in the story.” The object in question probably was mentioned in passing so that it did not distract you from the tale. But if the object hadn’t been noted, upon reaching the conclusion you’d probably find yourself saying, “How convenient that it was there!”
Mentioning early in a story some object – or even a character, prize or challenge – that later helps the main character resolve his central problem is a ploy known as “Chekhov’s gun”. It comes from playwright Anton Chekhov’s advice that if you put a gun on the in Act I, you must use it by Act III. Otherwise, the gun is just a distraction that is out of place.
Of course, if your science fiction story is a murder mystery set in space, such distractions are necessary to the plot and enjoyment of the story. Like a labyrinth, a mystery’s plot must contain wrong turns and dead ends for the main character.
But in tales that aren’t murder mysteries or detective stories, forcing the reader to invest time in an object or character that doesn’t offer some plot payoff later in the tale is downright annoying, not to mention poor craftsmanship.
Using Chekhov’s gun also avoids the inconvenient plot problem of a deus ex machine – an improbable contrivance that allows the central problem to be solved.
H.G. Wells uses such a strategy in “The War of the Worlds”. In the novel’s opening lines, he writes: No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man’s and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinised and studied, perhaps almost as narrowly as a man with a microscope might scrutinise the transient creatures that swarm and multiply in a drop of water. With infinite complacency men went to and fro over this globe about their little affairs, serene in their assurance of their empire over matter. It is possible that the infusoria under the microscope do the same.
Bacteria seen under a microscope aren’t mentioned again in the novel until the story’s climax: As humanity appears doomed to defeat, bacteria infects and kills the Martian invaders, saving us from extinction.
You Do It
Look back at some of the lists of central problems you’ve created for your main character to solve. Select one of those problems. Next, write a 100-word description of a location, set early in the story. Choose one object or character mentioned in the scene. Outline how that one object or character later will help the main character overcome his central problem.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
chekhovs gun, climax, description, main character, plot, setting
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Parts of a plot
June 11, 2008
Most stories unfold in the same way: the main character encounters a problem, he attempts in various ways to overcome the problem, and ultimately he succeeds.
For example, in the “Star Trek: The Original Series” episode “Devil in the Dark”, Captain Kirk faces the problem of stopping what appears to be a monster that is killing miners on the planet Janus VI. He attempts to solve the problem by hunting down the creature. He ultimately succeeds in stopping the murders by making contact with the creature and coming to an understanding of and agreement with it.
Of course, the plot of a story is more complicated than this. But the way action unfolds in most stories can be divided into distinct parts. Being aware of these parts can help you better develop a story.
There are five general parts of a plot:
n Opening - During the first paragraphs of a story, the main character, the problem he faces and the setting is introduced. This part sometimes is referred to as the “introduction”. In “Devil in the Dark,” we also learn that some of the miners doubt Kirk’s ability to solve the problem, which will complicate his efforts later in the episode.
n Rising action - The bulk of the story consists of the rising action, in which the main character attempts to solve his problem. He repeatedly fails, however, causing the situation becomes even more dire for him. This part also is known as the “complication”. During the hunt, Kirk loses a man, finds the station’s nuclear reactor pump has been stolen, almost dies during a cave-in and then is cornered by the creature.
n Climax - Ultimately, the main character solves the problem through some great, dramatic effort. Discovering the creature is intelligent, Kirk orders Spock to mind meld with the creature and Dr. McCoy to heal its wound; this allows Kirk and the creature (which calls itself a Horta) to come to an agreement: the miners will stop killing its young and it will stop killing the miners.
n Falling action - This extremely short section of the plot occurs immediately after the climax. It deals with the effects of the climax on the main character. Kirk now champions the Horta’s cause and stops the miners from attacking it.
n Denouement - The “conclusion” occurs in the last few sentences of the story. The loose ends of the story are tied up at this point. Back aboard their starship, Kirk, Spock and McCoy discuss (er, joke) about the philosophical implications of the Horta’s intelligence; we also learn that the miners and Horta are getting along fine.
You Do It Look back at the piece you wrote for the "Main character" entry. Based on that problem that your main character faced, create an outline of a story that uses eachof the five parts of plot.
Visit my Web site about writing science fiction, Inventing Reality. (c) 2008 Rob Bignell
Tags:
central problem, climax, plot, rising action
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