Inventing Reality Editing Service Blog

Nulls

February 11, 2009

Sometimes the only purpose of a story’s sentence is to say that nothing happened. Such sentences are called “nulls”. An example would be the sentence “He said nothing.” Fortunately, nulls are easy to spot: if your story were occurring in real life, nulls would be the points where nothing happens. Nulls can be deleted from the story. They slow down the piece’s immediacy and dramatic tension.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: dialogue, dramatic tension, nulls, style


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Guidelines for writing the climatic scene

August 29, 2008

When writing a climatic scene, writers should follow a couple of simple guidelines:

n The climax must be the largest obstacle facing the main character and test him in the most significant ways - In the climax of “Star Wars IV: A New Hope”, not only Luke Skywalker’s piloting skills but also his faith in the Force are tested. Without the mastering of both, he cannot destroy the Death Star.

n The outcome heading into the climax should be uncertain - Often the antagonist holds the upper hand as the rising action ends. In “Star Wars IV:A New Hope”, an operational Death Star is bearing down on the rebel base, and the rebellion appears to be outgunned and outmatched. However, the reader’s understanding of Western storytelling techniques tells him that the main character should emerge victorious. This balance creates dramatic tension as the reader wonders how the rebels might overcome the Death Star when the odds are against them.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: central problem, climax, dramatic tension, main character, plot


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An example of rising action

August 22, 2008

To better understand rising action, consider the “Star Trek: The Original Series” episode “Mirror, Mirror” in which Captain Kirk and his landing party are transported into a mirror universe where the Federation is an empire and people behave more like pirates than civilized men. The opening few minutes of the episode in which Kirk and landing party, as being beamed aboard during an ion storm until realizing they’re no longer on their own Enterprise, marks the inciting incident. The rising action immediately begins as they try to resolve the problem of how to get home. First they must figure out where they are. Then Kirk must avoid an attempt on his life. Next his landing party must jury rig the transporter so they can be returned to their own universe. A race against time begins as they have a window of only a few hours to make the return beam out and as the mirror Spock has orders to kill Kirk by dawn. Then the mirror Spock and the mirror Sulu each try to kill Kirk. We reach the climax of the story when the mirror Spock cuts off their transporter power with only moments to go before their beam out window closes.


Kirk and his landing party face a number of obstacles that prevent them from resolving their central problem. Twists and turns, such as the attempt on Kirk’s life, add dramatic tension to the story. This tension grows until our heroes are faced with only two possibilities: either they will solve the central problem or utterly fail. At that point, the story enters its climax, usually near the story’s end.


Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: central problem, climax, dramatic tension, inciting incident, plot, rising action


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Narrative hook

August 11, 2008

One sign of a good opener is that it makes the reader want to continue with the story. Using a fishing metaphor, a good opener “hooks” the reader.


Writers who catch the reader have employed a successful narrative hook. A narrative hook involves dangling elements of the story before the reader so he can’t help but bite. This is done by making the reader want to know more - the who, what, where, when, how and why of the story.


Consider this story opener:

Jord ducked around the corner, pressed himself hard against the damp wall, wishing he could fade into it. His eyes darted toward the wall’s edge, hoping to catch the shift of a shadow, a movement of brush, any sign at all that they were close.

Notice how it dangles elements of the story. The reader wants to know why Jord is running and who is chasing him. The reader wants to know if Jord will get caught.

Successful narrative hooks usually begin the story in the middle of the action. Conflict already is underway. Beginning a story this way immediately creates dramatic tension, which for most readers is the delight of the narrative.

You Do It
Write a 50-word opening to a story in which you leave the reader asking “What will happen next?” and “Why is this happening?”

Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell

Tags: dramatic tension, inciting incident, opener, opening line, plot


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Show vs. tell

August 4, 2008

Perhaps the most common mistake among novice writers is that tell rather show.


To “tell” what happens is to state it directly, as might occur in a newspaper article. For example:


Lambert was excited to see another boot print.

To “show” what happens, however, is to present the events without being told directly how one feels or reacts. The above example of “telling” could be rewritten to show Lambert’s excitement:

“There’s another one!” Lambert said, pointing at the boot print.

The “show” example is far more dynamic writing. It helps create for the reader a sense of illusion that he is in the story, observing and even participating in the action. This helps generate dynamic tension and causes the reader to invest more in the character.


As a fiction writer, you’ll want virtually all of your sentences to show rather than tell. There a few instances when the author needs to “tell” – such as quickly providing a back story or to make dialogue sound realistic – but such occurrences should be rare.


As writing, look for words such as “was” “were” “is” “be” and “being”. These words usually indicate you’re telling rather than showing. Also, watch for nouns that are emotions, such as “angry”, “sad”, “happy”. Such words usually mean you’re telling rather showing. Rewrite those sentences so that you’re describing the action.


Showing rather than telling can be hard work for writers. Finding just the right words to describe how someone is excited or angry requires more thinking about the scene. But it’s well worth the slowdown and the sweat. You’ll have a much better story – and one that’s much more publishable as well.


You Do It
Rewrite the following sentences so that they show rather than tell (sometimes you’ll need more than a lone sentence to describe the emotion or action):
n Thales was mad.
n The children became scared of Thales.
n Thales was embarrassed.
n Thales felt pain as he walked.
n Anaximander found his teacher amusing.


Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell


Tags: description, dramatic tension, passive voice, style


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Reaction shot

July 29, 2008

Description in your stories shouldn’t be limited to landscapes and introductions of characters. While most description in a story will be devoted to those purposes, there are other times when a single phrase or line of description can be inserted amid action and dialogue with great effectiveness.


One such insertion is known as a “reaction shot.” A term commonly used in science fiction workshops and critiques, reaction shots is a cut away from the narrative to show a character’s emotional response. Consider this example from Benjamin Rosenbaum and David Ackert’s short story “Stray”:


“You smoke?”


Ivan blinked up at him. What was this? “I have,” he said.

The description of Ivan blinking up at the speaker is an example of a reaction shot. It provides insight into Ian’s character by showing that his surprise that another would treat him in a friendly manner.

Such cutaways are natural to readers of today, primarily because we see it all the time in movies and television programs. Indeed, the term comes from the filming industry.


When utilizing a reaction shot, be sure to follow a couple of guidelines. First, the character cut away to is the main character. It’s his emotional responses and insights into his personality that most interest readers. Secondly, don’t cut away to an obvious emotional reaction, such as laughing at a joke. If you do, you risk slowing the story. Be selective with reaction shots, using them to further the dramatic tension.

You Do It
Write a scene of dialogue, perhaps for one of the stories you’ve previously started during these writing exercises. Incorporate a reaction shot into the scene. Make sure the emotion expressed helps develop the character and further the story’s dramatic tension.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell

Tags: description, dialogue, dramatic tension, reaction shot, setting


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Smell

July 16, 2008

We are surrounded by scents, but they often go ignored as people have a poor sense of smell (at least compared to other animals, such as dogs and cats). Further, in American culture most scents are suppressed; we prefer an antiseptic home, workplace and body.


For those reasons, writers rarely describe scents in a story. As with sound, when the sensation does appear in a story, it’s often to draw attention to some characteristic of an object or to raise dramatic tension.


Writers ought to find a way to incorporate at least one appeal to the sense of smell in their story, if only to make the story more real. The key is to get it purposefully into the story and not just to make the writing more vivid for vividness’ own sake.

Novelist Kevin J. Anderson appeals to the sense of smell in just such a way in his novel “The Ashes of Worlds”. The book’s opening chapter, set aboard a spaceship bridge, makes no appeal at all to the sense of smell , which makes sense as one wouldn’t expect to smell anything (other than ozone perhaps) in a setting with an artificial atmosphere. In the next chapter, the sense of smell only is implied when smoke and burnings coals are noted in the description of a tree city under attack. A scent finally is directly described to good dramatic effect after the chapter’s climax as the city’s inhabitants flee what once their homes: “Green grass smoldered around them, making the smoke burn like acid in their lungs.”

You Do It
Think about the best smell and the worst smell you can remember. Why are these two smells so powerful? What do you associate with them? Now write a 100-word piece in which you describe an extrasolar landscape in which one of these two scents are a key part of the environment.

Visit my Web site about writing science fiction, Inventing Reality.

(c) 2008 Rob Bignell


Tags: description, dramatic tension, five senses, setting


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Pace

July 10, 2008

As developing your story, maintaining a sense of tension is vital. Without dramatic tension – a feeling of uncertainty in the reader about how the main character will solve (or even if he will resolve) the central problem – the story will be flat and vanilla.


Creating tension involves controlling the story’s pace. Pace is the timing by which the major events in the plot unfold and in which the big scenes are shown.


The “better” the story, then the better that the author handled the pace. “Star Wars IV: A New Hope”, the “Star Trek: The Next Generation” episode “Yesterday's Enterprise”, Douglas Adams’ comedic novel “The Hitchhiker’s Guide to the Galaxy” and Ray Bradbury’s short story “A Sound of Thunder” all are examples of masterful pacing.

Every story has a different pace. Those that are more introspective tend to move at a slower pace while those that are action-packed tend to be fast. Because of this, all stories run on a “story clock”. This is a measurement in which action is internally described. As with the wider universe, however, there is no objective clock. A true sign of craftsmanship is when an author sets the story clock winding at the right pace for an individual tale. 

Regardless of the story, however, good pacing always involves compression and expansion of time - In “real time,” events don’t unfold at the same rate as they do in a story. For example, a suborbital flight from New York to Tokyo in real time might take a hour, but in the story it’s handled in a phrase that takes a couple of seconds to read. Usually the authors speeds up or slows down the action to match the emotions he wants the reader to have. 

Another aspect of good pacing is “travel time”. Characters don’t change their personalities or their minds about important decisions overnight. A character must “travel” a certain emotional distance to arrive at such changes. The author’s wording and dramatic action must mirror that pace.


Of course, you have only so many words to tell a story, so reducing that “travel time” is important. There are a few ways you can accomplish that without cheating on the emotional distance that a character must traverse:

n Intercut a different story - Sometimes a parallel story or subplot can help lead the character to change more quickly because he realizes, through analogy, that he must change.

n Fill intervening time with straight action - A change often doesn’t occur because one has thought through a problem but because physical experiences test and uncover what one truly believes. Straight action can be a crucible that helps the character come to a new understanding.

n Develop other characters - As with a parallel story or subplot, other characters who undergo change can affect the protagonist. Their changes can test and alter the protagonist’s beliefs.

n Offer description -Changes in the landscape and climate can symbolically represent the emotional currents in the protagonist’s thinking.


You Do It

Select a problem for your main character to solve; to solve this problem, your character will have to undergo some change in personality or reverse a decision he made earlier. Outline three to five incremental steps that must occur in the story for this character to undergo that change. Are there any ways you can reduce this “travel time” through subplots or the development of other characters?


Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell


Tags: dramatic tension, main character, plot, setting, style


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Using real science to create a sense of wonder

June 18, 2008

The kernel of any good science fiction story is a scientific fact that we know of today. A good writer grows his story by extrapolating from this fact. In the process, he probably should create an intriguing world that awes the reader in some way.

Consider H.G. Wells’ “The War of the Worlds.” In the 1890s when he wrote the piece, many scientists believed Mars was capable of supporting life. They also believed (incorrectly we now know) that the father a planet was from the Sun, then the older it was. From this, Wells made an extrapolation: What if there really were Martians living on a dying world? What if they had to take drastic measures to ensure their survival? What if, because of Mars’ lower gravity and older age, the Martians had evolved differently than humans?

He answers all of those “what if” questions with his novel that pits invading Martians against Victorian England and the inhabitants of Earth. In doing so, he creates a sense of wonder by using real science – at least real science for his time.

That scientific extrapolation can create a sense of wonder or awe is a philosophical attitude in the science fiction genre. We’re not talking about wide-eyed naivety in storytelling, however; indeed, a danger is that you can get preachy about science and rationalism, especially at the story’s end. But science fiction readers like a sense of adventure, are intrigued by the exotic and love science with a dash of romanticism. Most of them expect that your story will do something “cool” with science.

Take T. Richard Williams’ recent short story “Mystic Canyon”, about an astronaut who discovers primitive multicellular life on Titan:

Here in this eerie, dark place at the bottom of a lake on Titan, prehistoric lampreys scour along icy sand, taking in their remarkable cryobiotic nutrients - dancing, floating, paying a visit to Humpty, staring me in the eye - creature to creature from worlds a billion miles apart.

In 50 or so words, Williams expresses the wonder of science, of that joy in making a new discovery. It’s the kind of “cool” moment that keeps the story in the readers’ mind and inspires kids to become scientists or at least take an interest in the natural world.

You can take a variety of steps to create a sense of wonder in your stories:
n Ensure science is integral to your story - Don’t tack science onto a previously written story that was a western, a mystery or a romance. The whole reason for the central problem of your story must arise from an extrapolation in current science. For example, what if Martians invade the Earth?
n Use science and technology to help generate dramatic tension -The extrapolations you make from today’s science should create conflicts, not just ease people’s daily lives. After all, the transporter can split Captain Kirk into “good” and “evil” personas. The two must come into conflict with one another and those around them.
n Surprise us with the scientific advances’ effects - As Fredrik Pohl once wrote, “A good science fiction story should be able to predict not the automobile but the traffic jam.” No one foresaw that in the 1920s when Henry Ford started rolling out Model Ts.
n Show how your characters react to the changes that arise from scientific advances - Cultural behavior shifts occur because of technology. Television, computers and cell phones all leave us more isolated by isolating us from direct, face-to-face personal conversation. Motor vehicles separate families by hundreds of miles because we are not...
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Tags: dramatic tension, science, style, tone. diction


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