Rhinoceros in the room
January 23, 2009
Often the setting of a story contains some item that later plays a role in the story’s plot. A strange looking statue on the mantle, for example, may hold some clue or jog a memory, allowing for the story’s mystery to be solved.
When describing the setting, however, be careful not to place a “rhinoceros in the room”. This term is some item or attribute that is obvious to everyone except the people closest to it. It was coined at the Cambridge Science Fiction Workshop.
A common example of a “rhinoceros in the room” would be some missing item that is sitting in clear view of all looking for it. Like a rhinoceros, you couldn’t miss it.
But the “rhinoceros in the room” isn’t just limited to items that form the story’s landscape. It can refer to cliché plot lines (such as splitting up in a dark mansion to look for clues), recurring tropes, tics and fetishes. Each of these plot devices and character attributes ultimately cheapen the story because they are contrived. Like that missing item that is sitting in clear site of all looking for it, the notion that someone can’t see it comes off as an artificial plot device.
Having some important item or characteristic sitting in clear view for all to see does make sense in a story – just don’t make the item or attribute so big that its importance should be obvious to all.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
cambridge science fiction workshop, plot, rhinoceros in the room, setting
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Stakes
January 16, 2009
The plot of a story is more interesting and exciting if the characters have something to gain or lose.
Because of this, the characters in your story should something at stake, or some personal interest or involvement in solving the story’s conflict. Establishing what these personal interests or involvement are early in the story and then returning them through the rising action generates reader interest.
The “stakes” always revolve around two basic questions: “What does the protagonist want?” and “What if the protagonist fails to get it?” For example, in Isaac Asimov’s “Foundation,” the character Salvor Hardin wants to ensure his home planet of Terminus (one of two depositories of scientific knowledge and reason in which humanity’s future depends) survives the collapse of the Galactic Empire, which is fragmenting into several war-like kingdoms. If he fails, Terminus will be taken over by the warrior kingdoms – and humanity will fall into a dark ages that lasts thousands of years. Those are high stakes.
Remember that virtually all stories center on a character that possesses some want that if unfulfilled means some disaster. The plot of the story is little more than the obstacles that the character must overcome as trying to fulfill this want.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
characters, conflict, plot, protagonist, rising action
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Dialogue: Making it realistic
January 9, 2009
Since dialogue in fiction is contrived, a challenge facing authors is to find ways to make it sound realistic. Try these techniques:
n Pay attention to speech rhythms – Read the dialogue out loud to see if it sounds natural. If it sounds like you’ve written a homework assignment or like the characters are too dumb to say more than a couple of words at a time, then it probably needs to be revised.
n Create generational tags –Each new generation creates its own slang that separates it from those who came before. Your characters, even if living in the 26th century, probably will do the same.
n Devise local tags/slang - Colonists on other worlds will have specialized slang that arise out of their new surroundings; just think of Australians. Mark Bowman in his short story “The Drop” uses such future slang words as “spliced “touching down” and “cropping the juice” and aphorisms such as “Time is energy” in light of their technology that allows space travel.
n Develop economic class tags - People of the future, if there are economic classes, will have ways of identifying themselves as different from one another, merely based on their lifestyles. Perhaps the wealthy will be able to travel between planets while the less fortunate are “grounded” to never leaving their world.
n Build a lexicon of shop talk - In-group jargon of specialized professions will be used with even greater frequency that today as we become more dependent on technology. Warp drive engineers must use some jargon and have some inside jokes down in the engine room.
n Minimize mannerisms – Stutters and spelling words to match the pronunciation of dialects only forces the reader to pay attention to individual words rather than the story. Save mannerisms for special occasions.
Visit my Web site about writing science fiction, Inventing Reality.
(c) 2008 Rob Bignell
Tags:
characters, dialogue, jargon, mannerisms, slang, tags
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